It's not really a scaling issue, because unlike D1, you don't gain an advantage for being over the light level for an activity. The ease of the older activities comes from the fact that, while we are the correct level or higher, putting us on evens, the weapon outputs and effectiveness has increased across the board, and the older activities weren't designed with this in mind. Essentially, they'd need to re-tune each activity to fit with the new damage I/O system to make it feel more cohesive. Not saying they should or shouldn't, but that's kind of where the issue lies.
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