It's not really a scaling issue, because unlike D1, you don't gain an advantage for being over the light level for an activity. The ease of the older activities comes from the fact that, while we are the correct level or higher, putting us on evens, the weapon outputs and effectiveness has increased across the board, and the older activities weren't designed with this in mind. Essentially, they'd need to re-tune each activity to fit with the new damage I/O system to make it feel more cohesive. Not saying they should or shouldn't, but that's kind of where the issue lies.
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I agree with this to an extent, but the same thing happened in D1, but in D2 things were changed drastically. This is what I don't get and you can agree with this or not. Bungie knew they were going to have to add some of D1 in D2 way before D2 was released, yet they still went about creating D2 as they did, that now adding D1 like weapons melt most everything because how watered down the game was created. In D1 they were a bullet sponge and later after Y1 things changed like removing primary elemental removed so gamers couldn't melt things. just like the mods that were removed in D2 allowing gamers to switch burn when they wanted to.
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As I have said since beta, someone at Bungie or Activision had a vision of where they thought the game could go, in this totally different direction. In their mind, it was -the way-, and no one could change their mind about it. I'm sure they had the same idea as the guy that wrote The Room (the shitty movie, not the excellent mobile games); this is an amazing wonderful thing, if only you could all just [i]understand what I'm trying to do[/i]. Problem is, it's not the game that the Destiny audience would have even wanted. So we muddled through the Y1 mire, trying to take some good out of the pile of bad. Y2 is about damage control and getting back to what actually works, and in that respect, it's been fantastic. Random rolls add a nice level of spice and complexity, the story was extremely well-executed and respectful of the characters and lore, and the added content is challenging, engaging, and worthwhile. The main focus of end game day to day, the Dreaming City, can't be mastered straight out of the campaign, and is evolving over time. The price to pay for that; older content is becoming less challenging and relevant, both because of increased weapon effectiveness and load out flexibility. This isn't much different from D1; soloing max level PoE was a huge challenge at one point, and by Y3, it wasn't that hard to do. For all the issues that have come about as a result of the updates, the Y2 game is so drastically ahead of all of Y1. I feel bad for people like yourself that didn't update to the latest DLC (I'm assuming), because your experience will be suffering for the changes. For everyone that did, life is pretty decent at the moment. The DLC has it's definite issues and problems, 100%, but it feels like we have the game -we- wanted at last, not the game -that dude- wanted. I hate to be the guy that says 'you have to update to get the full experience', but I'm afraid it might be true in this case. Either way, I wish you the best, and hope you can either find your fun in the game you own now, or decide to update, and experience what people in my position are talking about. I promise can you, it's actually worth it this time. No bullshit.
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Well, before I go on thank you for the respectful reply. it makes a world of difference how one presents themselves. Since you showed respect I have no problem giving the same in return. I can see where you went with this but it's different for me. When d1 released we went through similar things, the lack of content in the first 2 DLC until The Taken king was introduced, so naturally gamers saw an improvement just like forsaken. When much wasn't offered the first year anything that is better is going to be seen as an improvement, but not much has changed IMO. Sure, better story, great skybox, 2 new areas to explore but, the content is limited. IMO If Bungie made the progression system much easier, and the RNG for exotics etc were like when D2 released? You would see how easy it is to blow through what little content they offered in forsaken. The progression system is the only thing holding gamers back from blowing right through the content because that is how little there actually is in content added to this game. Then there are things like the random rolls in D2 that really don't have much effect in this game versus D1 random rolls that improved everything about your characters. The random rolls in d1 gave a huge incentive for gamers to want to run the events in D1, especially the raids, and we all know how PvP gamers were on a mission always looking for that "god roll". When you remove the incentive a game had and make it mediocre, it doesn't leave much room for gamers to want to play repetitive content. Longer story short lol. I waited a year and a half to buy ROI because I stopped playing TtK a month after it was released. The main reason being was the lack of content that it took both ROI and Ttk just to feel like I had enough content to keep my interest.
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To each their own, as games are definitely in that subjective category of consumption. I hate CoD, Clash of Clans, anything by King Games, anything with Sims in the title, Warcraft, and a number of others. There are legions of dedicated fans that will cry apostate and rail at me the error of my ways. Am I right? Are they? The answer to which is yes, to both, because there is no one right or wrong answer to the conundrum of subjectively consumed materials. Everyone is free to comment on the pieces and parts of the systems, what makes them better or worse, but the earned experience is completely created by and internal to the user. So while I don't completely agree with you, I do completely respect your opinion and right to have it. Hopefully you join us in the new areas at some point: I get the feeling that when you are enjoying something, you are a dedicated player with a lot to offer. So we'll be here waiting, and it's us that loses for you not being here. If on the other hand, you decide not to, you've made what you feel the right call is for you, and that is to be respected. If you do update, it will be my privilege to extend a clan invite to you. It would be our honor. Take care, stay fun.