JavaScript is required to use Bungie.net

Forums

9/20/2018 1:35:44 PM
2
Yeah except you are totally wrong. I didn't play Destiny 2 at from last October up until 1 week before Forsaken came out. I had a grand total of 3 Masterwork Cores going into Forsaken. I now have over 40. I've infused a couple of things along the way, but I was smart about how I used it. I haven't masterworked anything yet because I know the resource is scarce. Honestly the slight little bump you get in stats when you masterwork doesn't make that much of a difference. I have no problem running nightfalls, I have no problem in crucible, I have no problem doing DC activities without having things masterworked. Masterworking your gear to perfection is an END GAME activity. Once you get the perfect set of gear and you are nearing 600 light is when you start spending your scarce materials. It's been like this in every MMO since the beginning of time. Masterworking all your gear is meant to be the last thing you do in this game. Something to keep you playing after all the other content has been played. Not having things masterworked doesn't prevent you from doing any of the activities, just makes it slightly easier.
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Now a lot of people are going to argue that point. Anyone should be able to masterwork when they want. The resource should NOT be scarce. Here's why. The logic behind a rare resource to make your item at it's best is awesome. It really is. But masterwork cores aren't that answer. Pre Forsaken we would get more masterworked weapons/armor than we knew what to do with. We literally already had 40 masterwork cores going in, not to mention the items that dropped already gold bordered that we simply vaulted. That being said, the 180 on influx of said masterwork cores is what's so stark and shocking. Whether you stockpiled weapons and armor to be dismantled to masterwork cores, or not, and whether you are frugal with the current economy on that resource or not makes no difference. We see Bungie as simply changing the value per resource in the same way if Trump started printing the american dollar because he thinks that's what makes you richer than you are. The economy gets affected, pure and simple. Masterwork cores have a place to be sure, and they should be used to masterwork your item. That's fair. But not for infusing. That should have been either an entirely new resource or steep glimmer prices (keep that glimmer down). Seriously. 50k for an infuse is not unheard of when just playing the game outside of glimmer gains I see 30k in a few short hours yet have 27 legendaries, maybe 2 steadfast engrams, and maybe 1-2 prime engrams. It just has to make sense other than "just because".

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Just wait till you start getting really good legendaries around 515 and it's literally use whatever random shitty legendary drops to continue progressing 1 light level at a time or be underleveled for pretty much any activity that is closer to "end game content". It's choosing between progression or actually enjoying your time playing. Point in case I have a god roll (imo) by gones pulse rifle but oh heaven's a trash teir smg with low asf damage and stability dropped at 5 light levels higher. Well shit if I want my powerful gear to drop at a higher level to allow me to continue so I can actually do the harder activities I have to handicap myself by using a far inferior gun or handicap myself by using my good gun and the enemies be even tougher. The system surprisingly makes the grind absolutely useless because in this scenario you have NO REASON to grind. What's the point in grinding to get a good gun if I'm forced to ditch it for hours upon hours till I'm high enough light level/massed a stockpile of cores to be able to bring it up to snuff again for it to be worth it. It makes every piece of gear worthless since as soon as you get something higher light level your just gonna ditch the old stuff not because you don't like it or because it's bad but simply because the game forces you to in order to actually play it.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Not true: the system is set up to take you highest possible item in a slot into account when calculating the level of powerful gear, even if the item is in your vault. As long as the current item you are using being underleveled isn't holding you back, you can simply vault the higher piece of gear, and still get the benefit on your next prime or powerful reward.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Lol I've still gotten a 542 edge transit while having a 543 rocket equipped from a prime engram

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • It doesn't base off of the slot, it bases off the highest total average. So yeah, that can happen.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I don't have to wait, I'm 549, well past 515. And you don't have to use the weapon that's 5 light higher just to get half of a light level. you can still use the slightly lower one, but having the higher one on you or in your vault will mean you continue to get even higher drops, doesn't need to be equipped. It's only when you're talking about a weapons that's like 20 light higher then you have to make a decision. those have been the few times I actually infused if I didn't get another good gun to use.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Those 5 light levels really start to hurt when it's several of them since total your loadout consists of 8 pieces of gear. And that's if you don't have specialized load outs for specific things.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Yeah but do you really need to use the exact head, chest, arms, legs and mark all the time? No. It really more like three slots, and even those I regularly switched between a hand cannon, sidearm, or AR main with a shotgun or sniper secondary and changed my playstyle accordingly. Same thing with heavy. Now if you got AoS real early and you love that gun, have that be the one thing you keep infusing. Or if you have a god roll sniper that puts out great damage, infuse that. But there is no need to keep everything up at max level. Switch shit out that isn't vital.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Id argue that armour with perks that work with my gear/ playstyle are pretty valuable so ya those need to be infused as well.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Ive been fine without them

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon