JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
9/7/2018 1:09:52 AM
11

If Destiny was an RTS like Halo Wars [TLDR, long ass post]

Hello and welcome! Today I’m gonna discuss a idea that some people (myself included) had to make Destiny an RTS. Obviously some of this stuff wouldn’t be considered Canon, but eh, it’s fun to dream. In this case I will be using the style of Halo Wars to create this. Halo wars does exceptionally well of blending the FPS and RTS genres. So, without further a do, let’s begin. Faction one: Fallen Main base: -Tier 0: Outpost -Tier 1: Scavengers Nest. -Tier 2: Scavengers Hold -Tier 3: Scavengers Fortress Infantry: Main Infantry Building: Pirate’s Den -Core Infantry: Captain Squad. Upgrades add more dregs to the squad and allows the squad to do a small teleport. Good all around damage. -Scout vehicle: Pike. Upgrades allow pikes to capture points (if this were Halo Wars) -Anti Infantry/Building: Marauder Squad. Melee based infantry. Upgrades allow for more units in the squad and for increased damage to vehicles -Anti Infantry: Vandal Sniper. Upgrades allow for faster shooting and better damage against Infantry. -Anti-Vehicle: Heavy Shanks. Upgrade allows heavy shanks to do consistent damage, and adds smaller shanks for constant healing. -Support: Servitor: Heals and shields units. Upgrades allow for better healing and better shielding. Vehicles: Main Building: Scrapper Pile -Core Vehicle: Heavy Pike. Upgrades allow pikes the ability to ram enemy ground units and increase health. -Anti Air: Scorch Vessel. Think of it like a mini Walker, but only with four legs instead of six, and two giant rocket tubes on the top instead of the giant cannon. Upgrades allow for increased mobility. -Anti-Ground: Walker Tank. Large and clumsy, but very durable. Upgrades allow for increased mobility and armor. These are the frontline of the fallen. Air: Main Base: Scavenged Coop -Core Air: Broadsword. Common air unit. Large groups can be incredibly deadly to vehicles and other air. -Support Air: Skiff. Loads Infantry into it , allowing for extra firepower. Upgrades allow for infantry to heal the skiff when fully loaded -Ultra Air: Pilot Servitor. Large Servitor, capable of warping enemies to different locations. Large amounts of damage to vehicles, air less so. Research Building: Archon Forge -Common research Options: Upgrade Infantry, vehicles, Air, etc. -Super Unit: Mega Walker. A even larger version of the Walker. About twice the size of one. Deals insanely high burst damage to all unit types except buildings. Leaders: Sarvik, Unbreakable Kell “Once a dreg of House Winter, he knew the importance of loyalty. After his House exiled him, he held no regrets. But after continuous rejects from other houses, he ended up on Mars. For 15 years he would learn from watching the Cabal, and returned to become a leader to the Fallen after using extremely effective Strategies at Western Tharsis against guardians. Yet he keeps his lower arms docked, saying that strength alone does not make a leader, and that strategy might be all he needs. Using defensive tactics while being incredibly aggressive give him the title of “Unbreakable”. Special powers upgrade his infantry and vehicles while allowing for increased orbital bombardment and inspiration in troops.” -Hero Unit: Archon Priest. Special ability heals nearby allies and debuffs enemies. Upgrades allow for Archon to use scorch cannons. Taltuliks “Known for bombarding his enemies from orbit and the sky, he specializes in increased air efficiency, and allowing for increased capacity when using air units. Known only as the “Blue Baron” to his fallen foes and even comrades, he now is intent on serving the fallen for his own survival, otherwise Sarvik will put him out for good. But, these two try to maintain a relatively healthy trust.” -Hero Unit: Baron’s Skiff. Large Skiff with more weapons, and is able to hold more infantry and one vehicle. Is basically a giant ass gunship. Bandulo-55 “The 55th version of a Servitor line, given a sort of emotion after being built. Feeling both pain and guilt, he decided to rebuild Servitors as the machine gods they used to be. His powers allow for new and upgraded Servitors and shank units and decreases the time needed for researching.” -Hero Unit: Bandulo-55. Large Servitor that can put enemies into stasis for a short period of time. Rhandel, the Perfected “Flesh was weak. Flesh was a burden. SIVA was life. SIVA was truth. SIVA was...perfection. And Rhandel desired perfection. He controls the battlefield with an assortment of drop pods containing SIVA, protecting Allies and himself. His cybernetic enhancements allow for upgrades to infantry.” -Hero Unit: Rhandel the Perfected. Large vandal type character, special ability summons large SIVA turrets. Passive ability has a SIVA swarm around him, lowering enemy defenses. Upgrades increased the radius of this effect. Yapclick, Sanctioned Scavenger “Who needs all the guns in a battlefield when you know you’ll inevitably bleed the enemy dry of their resources? This dreg now turned commander, allows for faster supply harvesting, can gain supplies and power from fallen enemies, and specialized upgrades to basic supply harvesters. He is a good team player with all the money he makes!” -Hero Unit: Scavenger Baron. Large marauder based hero. When attacking enemy units, you gain supplies and power from the units. Amount is based on what was spent on said unit. Faction 2: Cabal Main Base: -Tier 0: Outpost -Tier 1: Listening Post -Tier 2: Forward Base -Tier 3: Firebase (Random Cabal name here) Infantry: main building: Barracks -Core Infantry: Legionary Squad. Good all around squad. Upgrades allow for jet pack mobility. -Scout Vehicle: Agrimensor. Lightweight, with small damage. Think of it like a smaller interceptor. -Anti Vehicle/Infantry: Centurion. Large area of effect damage. Upgrades add shields. Very poor damage against air and buildings -Anti Building/Anti Infantry: Incendiary Squad: Upgrades allow for increased burn damage and decreases damage taken -Anti Infantry: Psion Snipers. Small, quick, and powerful. Upgrade allows for more psionic abilities to disrupt vehicles -Anti Vehicle: Phalanxes. Large shield unit. Carries heavy Anti vehicle weapons, but upgrade allows for them to be incredibly resistant to all Infantry -Ultra Infantry: Colossus. Very good damage against all types except air. Upgrades allow for rocket attacks to slow enemies and increase chaingun damage. Vehicles: Main Building: Steel Smelter -Core Vehicle: Interceptor. Small, but agile with moderate damage. Upgrades add a second interceptor. -Anti Air: Thumbler: Fires multiple kinetic and solar based rockets to air units. -Support Vehicle: Signifier. Heals nearby friendly units and grants a significant armor boost. But you can only build three, so manage them carefully. -Artillery Unit: Ballistarius. Long range shelling unit. Excellent at keeping enemies from pushing, but is not effective at closer ranges. -Anti-Ground: Goliath Tank. Large but slow vehicle. Very effective against other vehicles and infantry. But, is very weak against air units. Upgrades allow for easier air defense Air: Main Building: Launchpad -Core Air: Thresher. Large but powerful and surprisingly agile. Effective against infantry, other air, and buildings. -Support Air: Harvester. Can deploy specialized infantry, and load basic infantry. Costs quite a lot of supplies though. Research Building: Headquarters -Common research upgrades -Super Unit: Siege Tank. Large mobile base, trains infantry. Very high damage against enemy units. Weak against air. Leaders: Valus Gorvik, the Betrayer “Gorvik was originally a very popular Primus during the time of the Ghaul’s reign. But after a defeat at on Mars by both Fallen and Vex, he was demoted to the rank to Valus. But make no mistake, he is still every bit as deadly as he was before. His specialties lie in reinforcing his vehicles and buildings, making them almost impervious to normal weapons fire.” -Hero Unit: Cabal Valus. Commander of the Cabal. Upgrades allow for the commander to inspire his Troops, increasing their damage. Talsah’hun, Psion Scryer “Despite being considered a slave to his superiors, most Cabal will follow Tal’s leadership, due to his uncanny ability to scan the enemy from afar, and act on that information. His powers allow for areas of the map to be revealed, and even slow the production rates of troops, Supplies, and Power all while staying at his own base. Doing so requires a hefty sacrifice of power though.” -Hero Unit: Psion Flayers. You can train a maximum of three. While physically weaker than other hero’s, their special abilities recharge twice as quickly, and are twice as effective than other hero’s. Special powers depend on what Element the flayer is. Solar will burn a large area, causing massive damage. Arc will shield allies, and Void will Tether enemy units. Primus G’Thun “G’Thun has seen many wars, seen many battles. He is the oldest warrior of the Cabal, and refuses to die to old age. He’d rather die fighting for his empire, the only thing he has left. He may be old, but he isn’t senile. His powers allow for troops to become inspired, increasing their damage, and heal his allies effectively. G’Thun is a wise choice for any team.” -Hero Unit: Medic Tank. Large Hero Unit that can continuously heal ally units. Upgrades allow for an aura of armor increase And that’s it so far. I’m currently working on the Hive and Vex, but wondering if I should add the Taken as well. Let me know if this is cool.
English
#lore #destiny2 #rts

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I would be a Rhandel main, and my top tier starts would be to make an army of pikes and servitors to bum rush the enemy

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Bump

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Summarize it in four words.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    2 Replies
    • Hi. Needs a TL;DR

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • 2
      I actually thought of a very similar idea, including factions for Fallen, Cabal, Hive, and Vex. The Cabal and Fallen Playstyles are similar, except fallen deal more damage with weaker health pools, and Cabal are the opposite. The Vex have a playstyle of "You build multiple of the same building and units and attack in an 'organized chaos' kind of way". The hive have a large skill gap, because the only unit that you can technically create are Thrall and hero units. The Hive have a passive perk called "Sword Logic" where if a Thrall kills an enemy, they evolve into an Acolyte, and if a Acolyte gets a kill, they can turn into a Wizard or a Knight (Your Choice) and if they get 3 kills, they turn into Ascendant Hive, basically more health and are effectively immortal because if they die they are teleported back to your base. The only way to kill an Ascendant for good is to destroy the base they spawned from as a Thrall. Also, If your base is destroyed (meaning your 'command center' type building), It spawns a Massive enemy that acts as a last resort for your faction. Fallen have "Xelsix Prime", a massive spiked servitor. Cabal have "Shadow Dominus" A large Colossus with twin Cannons and Black Armor. For the Vex, "Achilles, Final Terminos" A massive Precursor Minotaur with 4 arms, all with a different weapon. And Finally, The Hive have a massive taken enemy called "Shadow of the Unseen" And is a shadow of Oryx, but has a different looking set of Horns. They can only be summoned if you base is being destroyed, and it won't leave the base area. You can only have one in a single game and the faction they belong to can escape if they have the resources. You can also upgrade your faction depending on what you pick. For the Fallen, You can Convert your entire Military to SIVA splicers or Scorn. The Cabal can pick between 4 legions, The Skyburners, The Siege Dancers, the Red Legion and the Loyalists, each of which have certain benefits and units. The Hive can summon a Taken Champion to take your own forces, or you can summon a Worm God to convert your forces into a new "Worm Worshipper" faction (You can summon massive Worms and Worm Gods). The Vex can open a reality portal and Start to generate Precursor or Descendant Vex Units and Structures (Precursors have a bonus to damage and movement speed, and Descendants have larger health pools and build speed.) What do you think?

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      8 Replies
      • I love it!

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        1 Reply
        • Yes. Yes Add scorn too, with the Barons as leaders

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          2 Replies
          • [i]If Destiny were an RTS like Void Destroyer:[/i] Sweet, got my transports ready to infiltrate the enemy base, hunters in formation to intercept the little guys, titans defending my flanks, warlocks ready to plow through those heavy hitters. Command ship secondary guns are back online, I've got some defensive batteries being built for my base, and I've finished researching voidwalkers. Can't wait to add some.. Incoming transmission: "Hey, it looks like you're about to make some progress in this level." "What? Nah... Who told you that? We're not making progress here..." "[i]Nah, man, I can smell it![/i] Release all the Tears to eat that command ship so our fighters can shalap those transports! [i]Here comes the F*#@ you difficulty spike![/i]"

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            1 Reply
            • Taken, if anything, would function similarly to The Flood in Halo Wars - neutral, hostile map creeps. Maybe add in random spawns, for flavor. I'm not sure how you could implement the Vanguard though - Guardians make up the bulk of their "Away Team" - I think it would be a bit much to have an army of Guardians functioning as infantry.

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              7 Replies
              • Never played Halo wars but that sounds awesome, bro. Bungie there is money to be had in these forums.

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                1 Reply
                • This

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                You are not allowed to view this content.
                ;
                preload icon
                preload icon
                preload icon