Scorched is fun. Maps with large spaces fit the aerial combat everybody defaults to much better than cramped ones, but also make combat a drawn-out game of "The Floor is Lava/Exploding" against an equally evasive foe. It's probably a stretch, but a map dedicated to this game type would be a lot of fun, even if it's just a repurposed section of a patrol zone or a bunch of (destructible/disappearing?) floating platforms in space.
Hunters and Titans each have their own mobile strengths they can play towards, but slower-moving Warlocks can very easily be outplayed and demolished, especially when Lion Rampant Titans and St0mp-EE5 Hunters are on the prowl. Seeing as there's no benefit to [i]not[/i] use Attunement of Sky, maybe lock Warlocks into that subclass&tree and enable Phoenix Dash?
Scorch Cannons handle okay for the most part, but the inability to look straight down while carrying one is never felt more strongly than in this mode.
The respawn times are too slow for the frenetic pace of this mode. It could do with Mayhem instant spawns.
All in all, a fun but iffy game mode that hearkens back to Action Sack that I'll enjoy playing this week and can't wait to try the next version of.
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