Grenades burn out way waaaaay to quick in D2 they need to run a little longer burn a little brighter. There like bad fire works as is now. Hook that up Please
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Yes they freaking do!!
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Trip mine needs to explode faster and a slightly larger blast radius with the spines
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Have you not seen the grande finale that is pulse granades
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Very true. The impact of the grenade should do more damage as well. You shouldn’t be able to tank a grenade explosion, and just keep shooting. Get the kill, then simply jump out of the vortex / wall.
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PvE or PvP, pulse grenades are really strong in PvP and in PvE but solar/vortex need a buff in PvE and PvP, axion bolt needs a Huge speed increase like 50%, a person with 1 mobility can literally walk away from it. Skips need some love, because everyone knows the arcstrider class needs buffs to bring it up to par with the others :)
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Agreed. Most of the grenades suck, especially void grenades.
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They are getting buffed.
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But then the grenades will be able to kill and this is bad for the rest of the weapons and even super usage, just ask Bungo. No, grenades are nerfed on purpose, so we could patiently use our pea shooters to chip away immersive red health bars in PvE and have intrinsic joy of primary uselessness in Crucible.
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Edited by Chocomcbo: 8/14/2018 1:23:27 PMSandbox update on 28th is buffing grenade damage and ability damage.
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I totally agree - especially on striker titans - that is some weak grenade action that needs a HUGE buff. tehehe
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Edited by Ogma: Destroyer of Worlds: 8/13/2018 10:14:19 PMSome of them are just.....impractical. Or way too situational. Basically the grenade should always be the element of the subclass, but we get to choose the style. Wall, bolt, “regular”, sticky, etc. And then we can switch it up per situation, based on our knowledge of the activity, since we’re going to be replaying them so many times.....
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Absolutely