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#feedback

Edited by Cozmo: 7/26/2018 11:20:57 PM
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Crucible Labs Feedback

If you have feedback on our latest experiment mode in Crucible Labs, please leave it here. The mode we are testing is Lockdown, and it will be available until the next weekly reset. Senior Designer Andrew Welden explained how it works in this weeks TWAB. [quote] Lockdown is a new 4v4 round-based Competitive mode that, like Control, is about capturing and holding zones. Unlike Control, your only score comes from playing the objective. Those of you from the Taken King/Rise of Iron era know this mode’s predecessor, the Control variant “Zone Control.” Here’s how it plays out: Both teams start Lockdown with a “Progress” percentage of 0% displayed under the scoreboard. Once a team holds two zones, progress will begin ticking up for that team at a rate of 1% per second. There is no round timer—the first team to reach 100% will win the round, and the first to win three rounds will win the match. That’s not all, though—if a team can successfully capture all three zones, they will instantly win the round, regardless of each team’s progress state. A well-coordinated push from your opponents will always be dangerous, which means you need to stay focused on your objective. However, winning a round that way is not necessarily as simple as it might seem. To earn capture progress or win on the triple cap, you must hold uncontested zones. If a team holds two zones, you can fully halt their progress by contesting one or more zones (you’ll see “PROGRESS HALTED” display under the scoreboard to let you know this is happening). They won’t start earning score again until they clear you and your progress off the point(s). The same applies when going for the triple cap lockdown—the instant win only applies if all three zones are completely clear. We’ve seen some really exciting matches play out from this ruleset internally, and we hope you have similar experiences out in the wild![/quote] [quote][b]• What did you think about this mode? • Was anything confusing? • Did anything seem missing? • Was there a map it played better/worse on? • Were there spawning issues? • Were the rounds too short/too long? • Was there a weapon or other sandbox combination that affected the game in a negative way? [/b] [/quote]
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  • Edited by BIGJACK1975: 8/5/2018 11:52:05 PM
    Forced down players to play the game as you want ( 5 renown sh!t idea , get 34 kills supers in PVP) , WILL COST YOU MORE THAN WHAT THEY SPEND IN EVEVERSE. for simple example, if you don't like to eat a banana, DO YOU WANT SOMONE TO INSERT IT DOWN DEEP YOUR THROAT, maybe yes, but others doesn't. If you can't give them freedom to have fun time to play your sh!t game, GIVE THEM a CHOICE, NOT EVERYONE HAVE TIME TO DO F!!!n boring raid! ( WAY WORST THAN D1 raids ) NOT EVERYONE LIKE PVP! NOT EVERYONE ENJOY PVE! GIVE THEM A CHOICE. THIS IS ISN'T HOMEWORK TO DO. People playing games even with challenges to HAVE FUN! DONT CONTINUE TO BE STRICT WITH PLAYERBASE, THIS ISN'T A COLLEGE. * WHEN YOU FIX THINGS THAT 99% PEOPLE ASK FOR DONT TAKE 6 MONTHS TO FIX AND SAY OUR TEAM WORKING HARD, IF YOU WANA A REAL COMPANY WORK HARD, GO LEARN FROM WARFRAME, AND LOOK HOW THEY RESPECT AND APPRECIATE THERE PLAYERBASE, WITH HUGE CHANGES THAT FANS ASKED AND MORE AMAZING, FREE DLCS , FREE FAST UPDATES AND CHANGES, BUT YOU ARE GOOD WITH MANIPULATE PPL WITH TRAILERS, AND DOING THE OPPSITE WHAT THEY WANT. JUST IMAGINE CREATORS OF WARFRAME BOUGHT DESTINY AND IMPROVE IT , BELIVE ME IT WILL BE WAAY BETTER THAN DESTINY 2 & 1 , it will be an endless fun that they will build it with 13 planets maybe more! and 50 strikes maybe more! and 20 raids they can do more! and space battle ( that they already making it in there future dlc ) and others creative big fun ideas that they create for paid, nope FREE! Hope you can understand the picture & concept that we want you to see before it's too late..

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