Just chiming in to voice my own frustration with being forced into PvP to earn the solstice rewards. As a rule I hate PvP. I have always hated PvP. I will always hate PvP. The only time I ever PvP is when the game forces me to. As for this event, to progress with it at all, there are two objectives where we are required to participate in PvP. In particular the whole "super kills" objective is exceedingly annoying. On average, I'm managing a little less than 1 super kill per 3 matches. To meet the objective looks like it will require a total of 30 super kills. I can anticipate 100 matches that I don't want to play before I meet this objective.
Why couldn't you have programed the event so that it was a EITHER <complete PvP objective> OR <complete PvE objective> ... that way those players who enjoy PvP could do something to progress the seasonal rewards, while those of us who hate PvP would not be forced to participate in activities we detest in order to progress the seasonal rewards? As it is, this seasonal reward is only punishing those of your players who enjoy PvE and do not enjoy PvP.
Your role as a moderator enables you immediately ban this user from messaging (bypassing the report queue) if you select a punishment.
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