Hey all,
Today we’ve discovered an issue with Quickplay Matchmaking. We are actively investigating the depth of the issue, and currently believe that neither connection nor skill are being factored correctly when forming matches. [b]PvP Design Lead Derek Carroll[/b] has more information on our next steps:
[quote]With the release of Update 1.2.3, we introduced 6v6 Quickplay with a bug that causes skill-matching and potentially connection-matching to fail in that playlist. This results in much faster – but lower-quality – matches than normal. Our plan for the immediate future is to take no immediate action, monitor the health of the playlist, take notes, and ready a potential fix. We will inform the community with our findings and if we make a change, you will be the first to know (just like this time).[/quote]
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Edited by parallelish: 8/1/2018 6:34:29 PMplayed a match of control last night against a full clan and they let my team cap all the zones then would start capping one just to bait people. they won the match with never holding a zone and every other minute they all had supers (a lot of arc striders) I'm sure they are loving the new "matchmaking". but i don't think this is sustainable bungie, if the bug is never fixed then the lower skilled players will stop playing pvp and then the higher skilled players will start to complain that quick play is too sweaty (because they would finally start to be matched up with each other) and surely more laggy with a smaller player pool. higher skilled players are creaming their pants right now because they can steamroll just about every game they go into.