Hey all,
Today we’ve discovered an issue with Quickplay Matchmaking. We are actively investigating the depth of the issue, and currently believe that neither connection nor skill are being factored correctly when forming matches. [b]PvP Design Lead Derek Carroll[/b] has more information on our next steps:
[quote]With the release of Update 1.2.3, we introduced 6v6 Quickplay with a bug that causes skill-matching and potentially connection-matching to fail in that playlist. This results in much faster – but lower-quality – matches than normal. Our plan for the immediate future is to take no immediate action, monitor the health of the playlist, take notes, and ready a potential fix. We will inform the community with our findings and if we make a change, you will be the first to know (just like this time).[/quote]
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1 Replysome people like it, some people hate it, but to say we know about a bug but aren't going to do anything about it right now is ridiculous. quick play should be prioritized to be 70% connection based and 30% skill based. competitive should be prioritized to be 45% connection based and 55% skill based. i know this is a broad generalization for how i feel the match making should work but you get the idea.