Hey all,
Today we’ve discovered an issue with Quickplay Matchmaking. We are actively investigating the depth of the issue, and currently believe that neither connection nor skill are being factored correctly when forming matches. [b]PvP Design Lead Derek Carroll[/b] has more information on our next steps:
[quote]With the release of Update 1.2.3, we introduced 6v6 Quickplay with a bug that causes skill-matching and potentially connection-matching to fail in that playlist. This results in much faster – but lower-quality – matches than normal. Our plan for the immediate future is to take no immediate action, monitor the health of the playlist, take notes, and ready a potential fix. We will inform the community with our findings and if we make a change, you will be the first to know (just like this time).[/quote]
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Edited by Niinja Slayer: 7/31/2018 3:28:06 AMI personally love the close games whether I win or lose. As long as the matches are very close and there is no lag. I’m totally fine with waiting longer for a match to start. I like the competitive feel. I would play the comp playlist but it doesn’t have just Control/Clash like Quickplay does. What would be amazing is if Comp was the exact same playlist as QP with the [i]only[/i] difference being SBMM in addition to CBMM. Us guardians that want SBMM involved are okay with waiting for high quality close matches.