Hey all,
Today we’ve discovered an issue with Quickplay Matchmaking. We are actively investigating the depth of the issue, and currently believe that neither connection nor skill are being factored correctly when forming matches. [b]PvP Design Lead Derek Carroll[/b] has more information on our next steps:
[quote]With the release of Update 1.2.3, we introduced 6v6 Quickplay with a bug that causes skill-matching and potentially connection-matching to fail in that playlist. This results in much faster – but lower-quality – matches than normal. Our plan for the immediate future is to take no immediate action, monitor the health of the playlist, take notes, and ready a potential fix. We will inform the community with our findings and if we make a change, you will be the first to know (just like this time).[/quote]
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Not a single complaint with losing skill based matchmaking for me, don't mind getting stomped on because I learn the hard way on what I can do next time and other times I get that chance to make the good plays that make you feel like the guardian that has killed gods. However the connection based matching should definitely stay, there is already been issues of some using this for advantage. Had a match on Saturday where 4/6 of the opposing team were way too laggy to even challenge, popped my super and it took 4 hits to kill one titan 6 more seconds for the kill to register and then getting killed by a warlock on the other side of the wall before his character even respawned in all the way, like their using a two dollar router they found washed up on the shore across from a landfill back when dial-up was the best thing.