Hey all,
Today we’ve discovered an issue with Quickplay Matchmaking. We are actively investigating the depth of the issue, and currently believe that neither connection nor skill are being factored correctly when forming matches. [b]PvP Design Lead Derek Carroll[/b] has more information on our next steps:
[quote]With the release of Update 1.2.3, we introduced 6v6 Quickplay with a bug that causes skill-matching and potentially connection-matching to fail in that playlist. This results in much faster – but lower-quality – matches than normal. Our plan for the immediate future is to take no immediate action, monitor the health of the playlist, take notes, and ready a potential fix. We will inform the community with our findings and if we make a change, you will be the first to know (just like this time).[/quote]
English
#destiny2
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The current QP team matching favors lumping all stacked groups together, so if you have two 3-man teams and the rest of the players solo-queue, those two 3-stacks are usually grouped together on the same side. THIS IS STUPID, because those 3-man teams are also likely talking to each other on Discord. Most of the solo-queue folks I've seen don't even bother with VOIP. I see the same thing happening for three 2-man teams being lumped together instead of being evenly distributed on both sides based on their KDA's. Whenever I get queued against a 6-stack, one or more on my team drop within the first 30 seconds, thereby lowering any already-slim chance of winning. The backfill players proceed to repeat the process. Watching and taking notes seems like another procrastination move.