Hey all,
Today we’ve discovered an issue with Quickplay Matchmaking. We are actively investigating the depth of the issue, and currently believe that neither connection nor skill are being factored correctly when forming matches. [b]PvP Design Lead Derek Carroll[/b] has more information on our next steps:
[quote]With the release of Update 1.2.3, we introduced 6v6 Quickplay with a bug that causes skill-matching and potentially connection-matching to fail in that playlist. This results in much faster – but lower-quality – matches than normal. Our plan for the immediate future is to take no immediate action, monitor the health of the playlist, take notes, and ready a potential fix. We will inform the community with our findings and if we make a change, you will be the first to know (just like this time).[/quote]
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9 RepliesQP is more toxic than usual. While I seem to be doing about the same as before, there are a LOT more lopsided matches, and since I'm on the losing team 75% of the time now, the game isn't fun anymore. Losing a control match 150 to 69 isn't fun no matter how well you may do. Especially when I'm trying to get paradox amplifiers, which apparently you don't get when your team loses. BTW, the new meta is the old meta. Crimson, vigalence wing everywhere.