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Destiny 2

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Edited by a_dmg04: 7/27/2018 4:53:21 PM
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Known Issue: Quickplay Matchmaking

Hey all, Today we’ve discovered an issue with Quickplay Matchmaking. We are actively investigating the depth of the issue, and currently believe that neither connection nor skill are being factored correctly when forming matches. [b]PvP Design Lead Derek Carroll[/b] has more information on our next steps: [quote]With the release of Update 1.2.3, we introduced 6v6 Quickplay with a bug that causes skill-matching and potentially connection-matching to fail in that playlist. This results in much faster – but lower-quality – matches than normal. Our plan for the immediate future is to take no immediate action, monitor the health of the playlist, take notes, and ready a potential fix. We will inform the community with our findings and if we make a change, you will be the first to know (just like this time).[/quote]
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  • You don't need to be a Professor to predict the reaction to the removal of SBMM. Since it makes the game easier for the best players, of course they are happy. And of course, the average player that is getting stomped is pissed - and rightfully so. I also don't understand why someone would work towards being really good and competitive and then wish for easier matches and people to stomp. If you invest a lot of time to get good, you are asking to compete with the best. So please don't complain when the game matches you with fair opponents. Imagine Football clubs like Real Madrid or Manchester United investing hundreds of millions in their players and then complain when they are put up against similar skilled teams and not against your local hobby soccer team. Even though sometimes "Loosing" and "Fun" are not mutually exclusive, what definitely is mutually exclusive is "Fun" and "getting stomped". Contrary to common belief, you don't learn shit from getting your ass handed to you, because you are dead before you even realize what went wrong. The only way to learn how to get better is to player harder and harder and harder opponents as you improve yourself. Exactly what SBMM is for. Competitive is more intense and no substitute for QP with SBMM. In competitive, Radar is disabled so you need to rely on audio cues and your teams callouts. Plus, there is something on the line (your Glory points) that you are afraid to loose. I want every mode to include SBMM. Quickplay is just to play without the stress of maybe loosing something and Competitive is when I want to go Tryhard outside of Trials. SBMM is an absolute must have for any multiplayer game these days. If you just declare the majority or your playerbase as "Free to shot" you are digging your own grave, because those players will leave and try to find a more fair experience. In the end, only the hardcore sweats will be left playing eachother, exactly how it was with SBMM. But since the majority of your playerbase left, there is not way of fixing it. You have just doomed your game. Great work.

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