You don't need to be a Professor to predict the reaction to the removal of SBMM.
Since it makes the game easier for the best players, of course they are happy. And of course, the average player that is getting stomped is pissed - and rightfully so.
I also don't understand why someone would work towards being really good and competitive and then wish for easier matches and people to stomp. If you invest a lot of time to get good, you are asking to compete with the best. So please don't complain when the game matches you with fair opponents.
Imagine Football clubs like Real Madrid or Manchester United investing hundreds of millions in their players and then complain when they are put up against similar skilled teams and not against your local hobby soccer team.
Even though sometimes "Loosing" and "Fun" are not mutually exclusive, what definitely is mutually exclusive is "Fun" and "getting stomped".
Contrary to common belief, you don't learn shit from getting your ass handed to you, because you are dead before you even realize what went wrong. The only way to learn how to get better is to player harder and harder and harder opponents as you improve yourself. Exactly what SBMM is for.
Competitive is more intense and no substitute for QP with SBMM. In competitive, Radar is disabled so you need to rely on audio cues and your teams callouts. Plus, there is something on the line (your Glory points) that you are afraid to loose. I want every mode to include SBMM. Quickplay is just to play without the stress of maybe loosing something and Competitive is when I want to go Tryhard outside of Trials.
SBMM is an absolute must have for any multiplayer game these days. If you just declare the majority or your playerbase as "Free to shot" you are digging your own grave, because those players will leave and try to find a more fair experience. In the end, only the hardcore sweats will be left playing eachother, exactly how it was with SBMM. But since the majority of your playerbase left, there is not way of fixing it. You have just doomed your game. Great work.
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Really poor analogy. 90% of Real Madrid and Man U’s games each season are against worse opponents. That’s not Sbmm. (Only champs league would be similar to SBMM here). The average player isn’t getting “stomped” every single game. That’s mathematically impossible to when the top 10 percent is just that- only ten percent. Plenty of games run CBMM for Social playlists and they run fine. The problem is that people want to complain about a SYSTEM that protects them from players of higher skill rather than adapt. That’s also what “balance” patches have done, encourage players to simply whine about combinations and weapons instead of adapting. I’m going to need to see a clear, definitive argument on why SBMM should exist for Social playlists, because all the evidence pretty Much points otherwise.
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I don't know man, my 1.15 K/d, I consider below average these days and yet quickplay feels awesome. I feel I can kick ass, but are too at the receiving end of an asskicking every now and then.
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Edited by SINECURE53: 8/1/2018 3:35:05 PMI have a 1.34 kd which i consider subpar and yet i am having a blast matching with people from all kinds of skill sets. Matches are way more fun now and for me personaly i am getting match vs a lot less stacked teams. I say keep sbmm out of quickplay. I understand there are players who will suffer and will be unhappy but at some point bungie has to please the majority. A player who only does call to arms and does not return to pvp should not be making suggestions about anything pvp. I dont raid and i will never suggest anything about raids because my inexperience makes my opinion invalid.
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A 1.34 KD (pure, without assists) is like what, upper 70%?! You are way above average my friend, of course your games are better. :)
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Is that considered above average? Wow and here i am thinking im below average. Thats crazy.
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You will get crap off all the sweat tards for this post
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So what youre telling me is that you are bad at PvP.
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So you speak Spanish?
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Your constructive and thoughtfully composed response tells me everything I need to know about you. :)
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Edited by ALBOBOSS: 7/31/2018 11:12:23 PMThe irony in this post is staggering but you probably can't see it as your entitlement seems to have blinded you. Also, how is the average player getting stomped? Please explain to me how you came to this conclusion.
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I don't exactly see the irony here, help me out mate. As for the average player, they will get stomped sometimes and then themself stomp some other times. Both of which I would argue are not fun. I had three consecutive matches of Iron Banner cancelled because of the Mercy rule being applied to our poor opponents. I just wanna play the game and not be back in Orbit after a minute or two. Not even speaking about being on the other and of a stomp. I'd like my matches to be consistent. And for those arguing I should try the Competitive playlist, I did, and boy it has it's own set of really bad issues. We all know it's kind of a shitshow right now.
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You are aware IB is/was SBMM right?
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Yes, my point is that it's no fun either to stomp the enemies team and repeatedly return to orbit every 2 minutes because of that.
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True but that has nothing to do with what your reply was to this thread. Your reply was you stating your opinion which was clearly in favor of SBMM/returning it how it was. IB was SBMM and we all saw how that went. Also I'd like to reply to your opinion by saying your analogy for Real Madrid/Man U is insanely flawed. Like someone else responded around 3 hours ago 90% of their matches are against teams of lower skill. RM doesn't play FC Barcelona every game, there is Levante, Betis and basically the whole league apart from maybe 2 other clubs. I understand that matching a FC Barcelona vs your "hometown team" isn't fair but you portray it like it happens every match when the chance of that happening is extremely low as mostly everyone is "bad".
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I was using the IB situation to advocate for balanced matches. Nothing more. The soccer analogy seems inaccurate to you because you use only the Primera Division for your example. You have to use all of Spain football leagues for the example to work. See, the analogy is that the Destiny playerbase is basically all football clubs. That includes RM and Barca as well as your local amateur soccer club. For the system to work you need to sort all clubs into leagues, with the strongest clubs contesting for the title in Primera Division. Even though Barca, RM and Atletico are somewhat better than the other clubs in the Primera Division, they are still on kind of a level playing field. A perfect balance is admittedly impossible and that's not what I was trying to say. The point is that RM don't regularly play 2nd, 3rd or 4th league teams. Plus, even though there is probably thousands of soccer teams in Spain and dozends of leagues, every league still has its own structure of better and worse teams, showing just how big the skill spectrum is. Destiny is no different. SBMM granularily tries to sort players into brackets and lets them play eachother while constantly reevaluating their skill and resorting the brackets' players. This let's everyone gradually improve (at least if they want). I would definitely prefer that kind of system over something as random as CBMM, where some of my games are easy (and I learn nothing) and some are impossible (and I also learn nothing).
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Well, you are protesting that the game has become disadvantageous for you (or for lesser skilled players) and are actively seeking to make it so for another group (the more skilled players). Average players are not getting "stomped". I have said this before but we are dealing with a normal distribution here where most of the population is average +- one standard deviation. Chances for you to encounter a top player are fairly low. Your football analogy can fly with competitive but not quickplay. You face teams of similar skill in a competitive scenario and the rewards are commensurate to the level of performance.
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[quote]You don't need to be a Professor to predict the reaction to the removal of SBMM. Since it makes the game easier for the best players, of course they are happy. And of course, the average player that is getting stomped is pissed - and rightfully so. I also don't understand why someone would work towards being really good and competitive and then wish for easier matches and people to stomp. If you invest a lot of time to get good, you are asking to compete with the best. So please don't complain when the game matches you with fair opponents. Imagine Football clubs like Real Madrid or Manchester United investing hundreds of millions in their players and then complain when they are put up against similar skilled teams and not against your local hobby soccer team. Even though sometimes "Loosing" and "Fun" are not mutually exclusive, what definitely is mutually exclusive is "Fun" and "getting stomped". Contrary to common belief, you don't learn shit from getting your ass handed to you, because you are dead before you even realize what went wrong. The only way to learn how to get better is to player harder and harder and harder opponents as you improve yourself. Exactly what SBMM is for. Competitive is more intense and no substitute for QP with SBMM. In competitive, Radar is disabled so you need to rely on audio cues and your teams callouts. Plus, there is something on the line (your Glory points) that you are afraid to loose. I want every mode to include SBMM. Quickplay is just to play without the stress of maybe loosing something and Competitive is when I want to go Tryhard outside of Trials. SBMM is an absolute must have for any multiplayer game these days. If you just declare the majority or your playerbase as "Free to shot" you are digging your own grave, because those players will leave and try to find a more fair experience. In the end, only the hardcore sweats will be left playing eachother, exactly how it was with SBMM. But since the majority of your playerbase left, there is not way of fixing it. You have just doomed your game. Great work.[/quote] Except the overwhelming majority of players from all skill backgrounds are happy with the change. So maybe go away
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[quote] Except the overwhelming majority of players from all skill backgrounds are happy with the change. So maybe go away[/quote] You know the opinions of your "friends" are not the overwhelming majority. But ppl with insular talents tend to think that way.
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Major majorities? And just where did you get this fact? Seems to me mostly the competitive level of gamers are happy with the situation at the moment.
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you do realize that lack of SBMM positively affects everybody in the top 50%, and negatively affects the bottom 50%, the amount of affect is determined by how far from average you are. Basic statistical reasoning here, the "average" player will stomp just as often as they get stomped. The better player will stomp more than they get stomped, and the worse player will get stomped more than they stomp. Pretty simple. SBMM basically eliminates the possibility of outlier games (extreme good or bad performance), and normalizes the gameplay experience, which makes it feel boring and sweaty. As for your sport analogy, i find it interesting that you bring up COMPETITIVE sports teams, when talking about Quickplay. If you want to play people very near your skill level, go play comp, that is the entire purpose of that playlist, but quickplay is like an intramural or club sport, its not about winning or losing, its just about a casual fun experience. And guess what, in club sports bad players and incredible players are on the same field/court, you never hear "oh your team is too good, so you cant play with the rest of the league, sorry"
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Flawed reasoning. 12 players in a game. So there is on average one 90+ percentile player in every game. A 90 percentile player is a LOT better than a say 50, 60 or 70 percentile player (if you don't believe me compare online ladders and percentile). Playtests in Overwatch show that 3 Master players (90p) can handily beat a team of 6 Gold players (50p). So basically the average and above average player can expect in every game a player he can not defend against. He will just be dead. This my friend is basic statistical reasoning.
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You're ignoring the rest of the other team the player can engage too. And by your reasoning, our average-skilled protagonist is just as likely to have a top tier player on his/her team, too. Also Overwatch and D2 are so wildly different, that comparison does little to support your position.
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Edited by TheCyo: 7/31/2018 4:59:37 PMYou ignore that this is qp and not comp. QP by definition has no team play (maybe this will change out of necessity for lower tier players in the future). Single player skill has a much more dominant role in qp. And you're right. This may also be the reason why most games are blowouts. Whoever has the 90p player wins. Basically the rest of the teams are just there to fill up for the one man show. You know, the one that comes into this forum and tells all how awesome the new QP is and everybody should have as much fun as he has. Well, we do know that mindset: "Why aren't they eat cake?"
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I probably fall in the top percentile, and I'm on PC (the sweatiest platform). When I solo queue, I'm still winning less than 75% of my games, and I can put up 40+ kills with a 5.0+ KD and still lose. At my level, the previous heavy SBMM made it so if the other team had even the slightest advantage, they will spawn camp you right out of the game. There was no, "Oh I lost but I had a good game." As for the social and casual environment Quickplay is supposed to foster, I do feel guilty when I play QP with my friends who happen to be of similar skill. But I'm also happy to be able to take my unskilled friends into QP with me, and now they're likely to be able to engage people at their skill level too. The 6-stacks are pretty cancer. I even feel that way when I'm on one. I think these players will get bored with the pub-stomping after a week or two though; it's just something that wasn't even an option before. I know my clan will be going back to private scrims this week.
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Thanks for your great response. This is the response I would have expected from all the top players in this forum instead of the "git gud" and "you learn only by playing better players". But I took this tip by heart and when I start boxing, I will have my first fight with a pro boxer - because that's where I will learn the most after hitting the floor 3 seconds in the fight :)