Hey all,
Today we’ve discovered an issue with Quickplay Matchmaking. We are actively investigating the depth of the issue, and currently believe that neither connection nor skill are being factored correctly when forming matches. [b]PvP Design Lead Derek Carroll[/b] has more information on our next steps:
[quote]With the release of Update 1.2.3, we introduced 6v6 Quickplay with a bug that causes skill-matching and potentially connection-matching to fail in that playlist. This results in much faster – but lower-quality – matches than normal. Our plan for the immediate future is to take no immediate action, monitor the health of the playlist, take notes, and ready a potential fix. We will inform the community with our findings and if we make a change, you will be the first to know (just like this time).[/quote]
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"take no immediate action"? Lying again Bungie? Like you did with D1? It's been two days since Crucible is utter garbage, a complete lag fest. Got shot through walls, near enemies not showing on the radar or teleporting, one melee kills with full health, enemies shooting at me even if i can't see them on my screen. I'm pretty sure your incompetent employees started manipulating netcode or connection shit resulting to an unplayable experience. D2 was bad compared to D1 but latency in Crucible was, at least, bearable. Not anymore.