Hey all,
Today we’ve discovered an issue with Quickplay Matchmaking. We are actively investigating the depth of the issue, and currently believe that neither connection nor skill are being factored correctly when forming matches. [b]PvP Design Lead Derek Carroll[/b] has more information on our next steps:
[quote]With the release of Update 1.2.3, we introduced 6v6 Quickplay with a bug that causes skill-matching and potentially connection-matching to fail in that playlist. This results in much faster – but lower-quality – matches than normal. Our plan for the immediate future is to take no immediate action, monitor the health of the playlist, take notes, and ready a potential fix. We will inform the community with our findings and if we make a change, you will be the first to know (just like this time).[/quote]
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9 RepliesHow many -blam!-ing times have you been told to make it SBMM, how?, really I’ll gladly wait until next week when you should be done counting. Really how is it that you decided to instead of fixing in an issue that took 3 years to fix not a priority, because you rather use players as guinea pigs instead of firing your incompetent testers. Really how did this get by testing?. And if you think letting it stay like that is a good idea clearly you guys are either crazy or just plain stupid. By the way I don’t even care or play pvp anymore, nor will ever again for rewards or milestones, but this is something no player should approve of, this is again 3 years of work down the drain.