I'm actually not fine with pure RNG. I was one of those that played reguarly and never got the Gjallarhorn to drop. I believe that a system where there are items you may theoritically never get is bullshit. I think every roll for anything should be like three of coins and always increase the odds, no matter how slight, that you can eventually get the good outcome. There are exotics that you have to jump through dozens of hoops to get, that I won't get. I'm OK with that because I don't want to go to the trouble, but I know I can get it if I choose to. I think the game should be a nice ballance of quests and pseudo-RNG that inches toward certainty with dilligence. I think pure RNG sucks, but I think this event proves that they're using a shadier, or at least imprecise and ineffective (but most likely shadier) means of toying with the RNG. There are people that play regularly and don't have an Antiope while I've received three in one day. While that's possible in a purely random system it's really, really improbable. I know the improbable happens more often than you'd think, but this event really seems to point to the dice being loaded.
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