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7/29/2018 4:01:01 PM
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I think that they use one system for all RNG that can be manipulated beyond adjusting a base odd of occuring, that can be made to have "stutters" in the system. For example, if the odds are 1-50 "yes" and 51-100 "no," then they can cause a new roll to fall withing a margin for a certain number of rolls. So if the RNG rolls a 68 and the margin is 20, the next 10 (or whatever they decide) rolls would be within 48 and 88, giving you a 2% chance of "yes" the next 10 rolls. It's the easiest way I can think of to load the dice and not have to do anything else to game the system, while it still looks hypothetically totally random from the outside. From a programming standpoint, this is how I think they do it. It would allow for easy behind the scenes manipulation in favor of or (it seems most often) working against the player. This is something I've been trying to figure out since Vanilliny 1, and I hope it makes sense. It does inside my brain cage.
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  • Yeah, the logic makes perfect sense. But if this (or another method) is what they do, then makes no sense as a player. I’d be fine with pure RNG, I get that still means 3 or 4 cabal events (for example) will still happen, and more frequently than most people would expect. Once it starts into double figures though, and several times, does make me wonder what they are up to 😂 On the flip side I must have had 7 or 8 taken in row last weekend when I got it. That was great, but I’d happily have swapped it for for a couple every hour or so all the way through. Could have actually helped some of my clan with it this weekend 😢

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  • I'm actually not fine with pure RNG. I was one of those that played reguarly and never got the Gjallarhorn to drop. I believe that a system where there are items you may theoritically never get is bullshit. I think every roll for anything should be like three of coins and always increase the odds, no matter how slight, that you can eventually get the good outcome. There are exotics that you have to jump through dozens of hoops to get, that I won't get. I'm OK with that because I don't want to go to the trouble, but I know I can get it if I choose to. I think the game should be a nice ballance of quests and pseudo-RNG that inches toward certainty with dilligence. I think pure RNG sucks, but I think this event proves that they're using a shadier, or at least imprecise and ineffective (but most likely shadier) means of toying with the RNG. There are people that play regularly and don't have an Antiope while I've received three in one day. While that's possible in a purely random system it's really, really improbable. I know the improbable happens more often than you'd think, but this event really seems to point to the dice being loaded.

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