Hey all,
Today we’ve discovered an issue with Quickplay Matchmaking. We are actively investigating the depth of the issue, and currently believe that neither connection nor skill are being factored correctly when forming matches. [b]PvP Design Lead Derek Carroll[/b] has more information on our next steps:
[quote]With the release of Update 1.2.3, we introduced 6v6 Quickplay with a bug that causes skill-matching and potentially connection-matching to fail in that playlist. This results in much faster – but lower-quality – matches than normal. Our plan for the immediate future is to take no immediate action, monitor the health of the playlist, take notes, and ready a potential fix. We will inform the community with our findings and if we make a change, you will be the first to know (just like this time).[/quote]
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Lots of interesting perspectives in here. The only thing I can add about the way Quickplay is currently working is that the team who wins tends to be the one that doesn't have the one or two people who die 20+ times on it. No matter how good the top guy is it is hard for even the best people, and I'm not one of them but I do look at a lot of stats, to make up for two people that are going to account for half of a 6 man team's deaths. The best thing people who only play Quickplay 4 or 5 times a week can do is try to put more effort into dying less. This will also help with the problems people seem to be having with spawn kills. I'm not that good but at a certain point there really is no excuse for going 4 and 27 then getting mad about it, no matter how good the top player on the other team is. You simply do not have to die 20 times every single match. Its more a symptom of being hard headed when that happens than being that much worse than someone on the other team.