Hey all,
Today we’ve discovered an issue with Quickplay Matchmaking. We are actively investigating the depth of the issue, and currently believe that neither connection nor skill are being factored correctly when forming matches. [b]PvP Design Lead Derek Carroll[/b] has more information on our next steps:
[quote]With the release of Update 1.2.3, we introduced 6v6 Quickplay with a bug that causes skill-matching and potentially connection-matching to fail in that playlist. This results in much faster – but lower-quality – matches than normal. Our plan for the immediate future is to take no immediate action, monitor the health of the playlist, take notes, and ready a potential fix. We will inform the community with our findings and if we make a change, you will be the first to know (just like this time).[/quote]
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1 ReplyKeep it Connection based in Quickplay. It never felt so smooth and fluid the way it does now. I'm Finally not seeing other players rubberbanding around the map while being invincible to my shots ,or weird latency issues. I shouldn't have to suffer because of someone elses low budget or restricted internet connections. Putting in sbmm is like a crutch for people with garbage connections in order to give them a fighting chance ..............might as well give out Participation Trophies. Leave it Connection based or give us Dedicated Servers like Battlefield.