it would be good to base some of the rewards for each crucible map experience based on each planet, new catalyst, ornaments with logos or bonus merits such as public events and other enhancements to inspired by each of the competitive zones, and girly things like long silk attached to armor or vexing it's good to take mark, seeing as there no enemies in crucible other than the players or specific weapons to gain:
(blue engrams and other bad rewards need enhancing, they don't have enough features, and aren't based of any of the maps that we fight in, where some new catalyst and ornaments would provide an actual boost to stability or defenses, i noticed that there was a pulse riffle completion ornament, its not fair to get players to work that hard just to wear an item that they already own, its much better to give those players who actually know how to use equipment and ornaments from armors special effects and combat, that alone would make completing tasks a lot more rewarding.
Common engrams, and repeating rewards such as bluecode dont always have to be weapons combinations and armorsets. They could include other items or stacks like tokens, and resources from the current playlist, as well as alien/foreign equipables, and catalyst that have instant benefits.)
I want to say also that since the mode is called lockdown, its better to make some platforms and mechanics that players have to step on in order to capture the flagmarks, its too easy and simular to capture the flag, also include ramen and wines or beer/soda rewards in the form of tickets to be used at the farm adn tower, emotes and enhancings.
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