Hey all,
Today we’ve discovered an issue with Quickplay Matchmaking. We are actively investigating the depth of the issue, and currently believe that neither connection nor skill are being factored correctly when forming matches. [b]PvP Design Lead Derek Carroll[/b] has more information on our next steps:
[quote]With the release of Update 1.2.3, we introduced 6v6 Quickplay with a bug that causes skill-matching and potentially connection-matching to fail in that playlist. This results in much faster – but lower-quality – matches than normal. Our plan for the immediate future is to take no immediate action, monitor the health of the playlist, take notes, and ready a potential fix. We will inform the community with our findings and if we make a change, you will be the first to know (just like this time).[/quote]
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1 ReplyDon't do a thing. This is the best It's been since launch. It's no longer a 4vs4 sweat fest every damn game now. Sbmm was terrible in quickplay becsuse you either ran up against 4stacks of people on your level or you ran up on all randoms at your level and it was a dog fight every game. Leave all that in competitive. I'm actually having fun again and its nice to see my kd climb instead of stay stagnant. I'm actually on winning streaks playing solo because i dont play a team everygame. I knew I was a better player than my stats but every game was a dog fight. This 1.0 win 50% of your matches nonsense you had was atrocious. If people wsnt that go to competitive. They finally got fast paced random fun quickplay going and all the hand holding bitches are losing games in 6vs6 so they want that slow paced pair against all randoms back. Don't change it and let the people who can't hang quit or get better.