I am not someone who frequently uses handcannons. Personally I prefer auto rifles or scouts. From what I've seen and experienced Bungie shouldn't have spread out the handcannons to four different archetypes. It seems unnecessary. Like auto rifles there should be fast, medium and slow. Perhaps this is a misinformed interpretation (because, again, I'm not all that with these) but I'll place my two cents here regardless of the rocks being thrown at me.
110's should have the greatest precision damage and Range.
140's and 150's should be consolidated into 145. Jack of all trade HC's with decent stats and damage.
180's should have less precision damage and Range but more Stability and Handling.
I apologize if this is too ridiculous but I am just using ball park weapon knowledge here.
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I agree with you. 110's should reward you if you can hit 3 headshots, regardless of the range, but the body shot damage needs to be more forgiving. With random rolls in forsaken, I really don't see a point in the 140 RPM archetype anymore. Like I said to Master Blaster, if Dire Promise had kill clip, nobody would use the Old Fashioned. Merging the two into a single class would be a good idea. I actually like what they did with the 180 archetype. 4 headshots for a 1s kill, but they should have more severe damage falloff. Make them a true close range handcannon that rewards you for landing closer range headshots.