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7/16/2018 6:55:04 AM
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Do you fellow guardians want to talk about your first impressions of the new Forsaken Sunbreaker super?

I guess, for this post, I'll post my own opinion on how they look, not about how they play. [b]Sunbreaker[/b]: Your solar Super, for sunbreaker, looks like it holds certain Copy - Paste animations from Destiny 1's Rise of Iron "Iron axe", for example the Overhead Slam is near identical to the Iron Axe, and the flame earthquake is an effect very similar to it as well. The unique thing about this super, if you want to call it that, is the twirly swings. Aside from the super, the Throwing hammers, stated by the person in the video starting at "1:15" is that it is supposed to be the Titans neutral game, similar to hunters. Problem is, it removes the uniqueness of Gunslingers' throwing knives, as they were a projectile melee meant to kill (different from hunters' smoke grenade, which is kind of like a trap, yet it is also a melee that may benefit multiple peopl- it is complicated ;-;), which is the polar opposite reason stated at "4:02" about giving each Guardian super something Unique toward it. Anyways that is just my opinion, hope to hear your guys'.

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  • I will love it when I run out of ammo I can just chuck the hammer

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  • Edited by TaxableFur: 7/16/2018 9:07:52 PM
    Eh, Burning Maul is different enough from the Iron Axe for me. The animations are different and the light attack can be spammed so you can literally spin around the map like a beyblade. I may be a bit biased here though, i've wanted a super almost exactly like this since RoI. As for Hammer Throw, it's still very different from throwing knives. Literally the only thing similar is that it's throwable, their perks are completely different. One explodes and the other does precision damage, Hammer Throw does neither and works very differently. HT stays in world so you can pick it up and throw it again almost immediately, increases damage with each ability kill, AND starts health regen when you pick it up.

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    • It’ll be my new main super in Forsaken. I have what you might like to call...a big hammer fetish in video games

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      • Looks good I just hope each strike doesn't drain excessive amounts of your super energy.

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      • ME TITAN. ME SMASH LITTLE HUNTER MAN AND WARLOCK WITH BIG HAMMER. ME TITAN SMASH YOU INTO FIRE AND YOU DIE.

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        • [i]I'll talk about it after I've played around with it.[/i]

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          • Personally, I absolutely despise Crucible (pretty much cause im trash) but Im absolutely in love with PVE. One of the biggest things I find important in PVE, and mainly the raids, is the supportive supers. I main a hunter and have since the D1 beta and am very disappointed that hunters won't seem to have really any supportive supers in Forsaken. I know that the arcstrider class will be a little more supportive with the deflecting spin move but I feel like titans can already have that covered with their imporved shield. If the damage deflected doesnt do more than what we can do with our own weapons, I don't really see it as being all that supportive for the team other than it can block bullets and send them back. I guess one of my other issues with this is that it isn't as much that it isn't supportive, as this idea has already been done before, just a similar shield to titan with the tacked on benefit of deflecting.

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          • How many different ways can you swing a large heavy melee weapon on the ground while standing?

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          • How my sentinel shield is just a bigger shield, and the titan slam is almost a copy paste of the desth from above perk with nothing added. And what you said about sunbreaker.

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            • Edited by Preyz: 7/17/2018 7:59:49 AM
              every enemy i find

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            • I want to talk about Stormcaller. At first glance, it seems to run out super quick. At first I was super bummed, but then they talked about how it can be shut off early. Do you ever have that one super annoying Major that you just cannot seem to kill? Like that knight with WAY too powerful of a shield? Well, imagine using just a quarter of your super to shred down that one major, and then stop. You’ll get your super back really quick, and then you can shred another major target. I think this super will be a miniature nova-bomb substitute. Constantly unleashing the beam to take out the major enemies, and nothing else. Have you ever been rushed by a sword-knight when in cover? Just activate the beam, melt him down, and stop. This plus the Ionic Traces will make this subclass relatively powerful in PvE. Now let’s jump over to PvP. This will be the ultimate panic super. What if a shotgunner rushes toward you? Use a tiny bit of your super to melt him, then stop. You should easily get back another one in time. Now imagine a hungry arc staff sprinting straight for you. Unleash that beam for just a second to melt him down, then stop. It’ll be interesting.

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              • It's a worse version of sentinel

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              • The sunbreaker melee ability seems pretty cool. You can throw your normal hammer and it will land and be on the ground, you can go pick it up and get it back immediately.

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              • It's literally a solar striker. Spin = shoulder charge Slam = slam Flame tornado = aftermath

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              • Delete it n just make a hunter🚶‍♂️

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              • What is the specific nature of your concern?

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              • I read that twice but I still dont know where is your problem.?

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