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#feedback

Edited by Cozmo_BNG: 7/20/2015 11:12:39 PM
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Welcome to the Feedback Forum

This is Cozmo your new Community Manager. I have assumed control of the mission. This is where you help us make the game better. Your feedback has a huge influence on how we continue to support Destiny over time. At this very moment Bungie User Research is paying attention to this forum. I will also be searching threads here for good ideas to bring to the developers. By sharing your opinion, or “up wishing” the ones you agree with, you can have a positive impact on the games you play. This forum is for your ideas and opinions. Issues that prevent you from playing the game or having a quality experience should be reported in the [url=https://www.bungie.net/en/Forum/Topics/0/1/0/Help]HELP[/url] forum, or researched on [url=https://www.bungie.net/en/Help/Article/12627]Help.Bungie.Net[/url]. Above all else, [url=https://www.bungie.net/en/View/bungie/conduct]be excellent to each other[/url]. Ninjas are on the prowl! Their [url=https://www.bungie.net/en/View/bungie/conduct]Banhammer[/url] is mighty and their justice is swift.
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  • I love masterworking guns. Its fun to have a kill count and generate your own candy corns for faster supers. The minor stat boosts are nice too. That being said, the mag size role is extremely limited and in some cases, flawed. Example: I masterworked Garden Proginy last night and got the mag size boost. I was under the impression that the "plus 10" is percentage based, but this time my mag size went from 14 to 14.....a total gain of ZERO rounds. I also got the mag size boost for Antiope D and the mag size went from 26 to 28. Adding two bullets to an smg is hardly useful next to a boost in handling or range. My point is, for 10 cores the reward should be at least noticable. If the mag size is going to be a role, it should at least WORK. Add 2 or 3 rounds to a scout mag and maybe 5 to 7 rounds on an smg. Anyone else experience these frustrations?

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