Each planet should get their own original subclass orbital and upgrades to their skill branches or factions.
maybe each important NPC such as Ana, or um Failsafe could teach players how to upgrade and learn more techniques for their subclasses. Not only that but also teach them a whole new subbased on the planet, all the current subclasses are based on EDZ and the travellers light or crystal shard i think its fair that the players get some other subclasses and roles based on each planet and game area such as the farm, more fun/useful and explorable to revisiting to each area of the game more friendly.
You know there isn't SRL or a permanent racing-mode to make collecting those vehicles and ship a lot more meaningful enthusiasts, or a subclass based on smiths or mechanics so the hangar in the traveler feels a bit useless and large or a beasts master at the farm teaching players the ways of the wood and survival skills, not only that but how natives use dog wolves and other pet for a new subclass to make the farm a more worthy place to revisit and give the orbit a new make over.
After i beat the game the farm is just pointless place, all the important shops and people that made it fun are not there anymore and its also very small, even though there is a basement/cellar inassesible that players could perhaps oneday use, competitive card games, and outside tavern for all travellers to enjoy that arent questing, the other planets also are just useless without any particular need to unlock or explore, doing events for shits and giggles and repeatitive rewards, at least give us new sub-classes and other features while we are there and some updates for the main-screen, orbiting and milestones.
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