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#feedback

Edited by FdYAcsoyPKN83gLE: 6/13/2018 8:42:31 PM
52

This is the probably the lamest subclass tree I have ever seen in an RPG!

Yep.

473

Nah.

22

I don't care.

46

Destiny 2's subclass tree is the probably the lamest subclass tree I have ever seen in an RPG! Like there is lack of perks and there are no mixmatching. IT IS LITTERALLY ONLY TWO CHOICES ON HOW TO PLAY! According to Bungie, they said they made it appeal to casual audiance as one of them were hurt that they were doing it wrong in D1 and by adding this kind of tree, there is no effing it up. edit: What a baby. Like serously Bungie, the D1 subclass tree was not very hard to figure it out, you look at perks you think are trash and not select them. I mean its not like other RPGs where if you have to make choices on what perks to take when you level up. However, in Destiny 1 when you level up, you automatically get perks like snake from left to right! Ironically in Destiny 1, when you level up, you can select what perks you want depending on what level you are with points, but the amount is so underwhelming that you can get all of them with almost no sweat. Please Bungie, please update Destiny 2's subclass tree to have mixmatching or more perks, or maybe even overhaul it!

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  • besides adding more skills to the tree and forms, i would like more backgrounds and sound effects to match the players personal style, say am a hunter with a crystal-class of void trapper, the upper path could show different pictures, previews and perhaps maybe some day give us some new HUD(s). My ideas for the subclass-tree system would include a new branch that allows the players to choose what yupemelee, new melee attacks 4 of them, the players would get to select their favorite kicks and punches packing additional effects, its in the game as a ppack already but i find my arc strider lacking. They should be able to use the staff without the super sparking/arcing effectively, like a metal rod for blocking and some stun batons or knight stick for close range melee.

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