Destiny 2's subclass tree is the probably the lamest subclass tree I have ever seen in an RPG!
Like there is lack of perks and there are no mixmatching.
IT IS LITTERALLY ONLY TWO CHOICES ON HOW TO PLAY!
According to Bungie, they said they made it appeal to casual audiance as one of them were hurt that they were doing it wrong in D1 and by adding this kind of tree, there is no effing it up.
edit: What a baby.
Like serously Bungie, the D1 subclass tree was not very hard to figure it out, you look at perks you think are trash and not select them.
I mean its not like other RPGs where if you have to make choices on what perks to take when you level up. However, in Destiny 1 when you level up, you automatically get perks like snake from left to right!
Ironically in Destiny 1, when you level up, you can select what perks you want depending on what level you are with points, but the amount is so underwhelming that you can get all of them with almost no sweat.
Please Bungie, please update Destiny 2's subclass tree to have mixmatching or more perks, or maybe even overhaul it!
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I still scratch my head over the decisions that were made when moving over into Destiny 2. I know they wanted to streamline the development process in order to make content faster/easier to balance, but taking away choice and playstyles is not the way to do it. Static gun perks, limited skill tree, getting rid of INT/STR/DIS so that cooldowns could be controlled, all of this was changed to make it easier to balance and easier to understand for new players. Bungie really went all-in when they wanted to attract new/casual players for Destiny 2 even though the hardcore players are the ones that kept this game alive and hyped. I hope that the next expansion brings us either new subclass trees, mix and match subclass perks or some other new system that compliments the changes coming in the summer. I think Destiny still has identity issues. The original D1 developers couldn't decide if the game was going to be an MMO or an RPG. I still think that issue hangs in the air to this day. Either way the fixes they are implementing so far are great and hopefully, once we get to subclasses, they will address them accordingly.