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originally posted in: All You Need is LAG
4/20/2018 3:13:52 AM
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Been an issue since release of d1. Until bungie requires a specific and constant ping rate or allows you to choose better connection speeds over time to find a match, nothing will change because casuals make up a huge portion of the $$ for bungie and most of those have paltry connections for a plethora of reasons.
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  • One day some brave game developer is going to ping and region limit servers to optimize connections. I'll be long gone star dust by that time but hope for next generations.

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  • At first year of destiny, it been working so well when they set on only CBMM. It been smoothing maping connects and other things. So, after some players complains on trials or not make it lighthouse. Then on 2nd year, bungie changed CBMM to SBMM. I have no problem when you play fair to match enemy player's skill is equal or higher as yours on any PvP modes. But my main problem on trials on SBMM is become so lag and it force me play against enemy player with lousy connection bar.

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  • Yes definitely. I don’t get how people think they have the right to complain about cbmm. It’s 100% fair in the real world. It’s no ones fault what speed internet is available to players but people who pay for good connections shouldn’t be penalised

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  • Definitely. It didn’t seem anywhere near this bad in D1 though.

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  • I would guess two reasons for that 1. less players now and many of them are playing on poor connections.. think households with many devices taking up bandwidth. Kids, not single adults in a home playing etc 2. more incentive for cheaters as bungie has really done nothing to stop them from manipulating connections etc.

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  • That as well is probably what’s making it extra bad. Plus apparently can’t remember where I read it but Bungie servers give benefit to laggy players as part of the latency correction stuff

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  • its not that it "gives" them benefit as a design, but a by product of how latency works.. penalizing a good connection as it is providing accurate up to date info more regularily than the poor connection can, therefore hiding the poor connections real location as displayed. Hit boxes need to be based on connection speeds.. the worse your connection, the bigger they are, that would ensure a poor connection couldn't hide in plain sight and obtain the advantage over a good connection.

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  • Hmm, ok I get you. Yes that would do it good idea sir! Red bars get a hit box the size of a wall, yellow bars get a van size and an orange bars only get a hatchback car 🤣

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  • being that a poor connection had mover movement before the next packet arrives and could be in a larger space on the screen than shown.. it would certainly level the playing field and stop manipulation of data and encourage more good connections to play. those who pay for top tier internet, direct path, no wifi, forward ports etc would then have more of an accurate hitbox while those with the poor connection would be somewhat penalized for good reason yet fair.

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  • Edited by vmondude: 4/20/2018 4:43:57 PM
    Yes I like it. I’m on high speed fibre, wired with DMZ set and google DNS... my hit box will be the size of a shoe 😆

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  • yup.. it would be very precise. I too have a similar set up. until the day the impliment something like this.. we bang our heads

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