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#feedback

Edited by COL Detritus: 3/20/2018 8:53:10 PM
2

A few tips for Bungie devs on game design

Maybe this will help for D3 if there is going to be such a thing considering the state D2 is in after 6 months. (Note: This is just my opinion and maybe it can help Bungie make a good game again. D2 has just too much negative coverage and feelings attached to it at this point it would be almost impossible to salvage so I am not suggesting fixing D2 with this but it may help it a bit with its life support.) Tip#1: "You can't just ask customers what they want and then try to give that to them. By the time you get it built, they'll want something new." Steve Jobs Tip#2: Don't destroy what came before without a very good reason. Destiny at the end had almost fully developed loot system and mechanics that took 3+ years of A/B testing. It is tempting to make a sequel feel different and kind of mandatory but don't fix what does not need to be fixed. Tip#3: A game should be very repayable and fun (not tedious the way D2 is) with some kind of learning curve where players can get better not stay the same from 2 hours in to 200 hours in. Also FPS jumping is really not fun for a lot of people so maybe add a 3rd person option beside swords. Tip#4: PvP should not devolve into team shot only mode and should be unbalanced and ridiculous, there are plenty of people who want to just play a quick game or two and don't want to look for a team, that is the point of competitive. Also weapon/power balance in PvP should not affect PvE and vice versa. Tip#5: A living game should have more frequent updates and live events that don't completely focus on the players wallet. IB and FR are OK but very boring although that is mostly an issue with the game as a whole. You got GREEDY to the point of stupidity with Eververse so #RemoveEververse. Tip#6: A game that is intended to last years needs depth in story and area to explore with a good DLC schedule. A good schedule should be a DLC every 3 months with balance of paid dlc followed by a free dlc then a paid dlc then free dlc. Also don't split the player base with these just make some content that tempts people to buy the paid DLCs. Also DLCs should have a lot more depth than almost all of D1 and D2 DLCs to date except maybe TTK and RoI. For a modern game D2 is tiny in area and depth. Tip#7: Have better writers. Flesh out the universe with good stories and maybe even novels. The campaign feels like nothing changed from D1 except to make the game less fun. The Osiris DLC also changed nothing in the understanding of the universe. Don't retcon what happened before. Don't abandon story lines. There are so many stories to be told. Here are a few ideas: Provide some history to link us to the present of our Earth. Tell us what happened to the Awoken, The Stranger etc. all the loose treads from D1. Introduce more characters from the Vanguard, Scientists, Weapon-smiths, People in the city that are not guardians etc. Maybe enemy pov. You like 7 so I will stop at 7.

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  • Edited by Proteus: 4/5/2018 10:45:50 PM
    How can you say Destiny needs better writers? The story behind the game is breathtaking, and there is nothing else even remotely like it. The depth to the lore and how far it goes beyond the current mission or even the campaign itself is amazing. [i]There’s a whole novel hidden in the Books of Sorrow from D1, for crying out loud![/i] The story was splotchy in D1 but it was there… even in D2, the story with Curse of Osiris is amazing it just came out pathetically in the story missions. [b]It isn’t the writers that are the problem with Bungie, and it hasn’t been for the entirety of the Destiny franchise post-release.[/b]

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    • You can make a $300.00 knife out of a $12 old saw blade. Bungie and recycle an entire game. Resale it for more than D1. Shhhhhhh its not even finished. Even that was the unfinished DLC came out. No sparrows on mercury and you lost your voice.

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