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#feedback

Edited by Spawn: 3/16/2018 12:30:58 PM
65

Admit it Bungie, firing Joe Staten got you in this absolute mess

What a DISASTER. I mean I’m just finally piecing it all together. How the Leviathan and Osiris with the Mercury area were more then likely content meant for a more complete, meatier, mirror finish polished Destiny 1. That cutscenes and NPC’s on the planets we visited were originally part of the whole freakin idea. That’s just NUTS! The Dreadnaught was gonna take place over the entire final 3rd of the game? we would have all 4 planets and then that? It finally makes way more sense the live teams were able to put together rise of iron. Sound clips, cutscenes, the entire Plaguelands and archons forge, it’s hard to believe but it seems much of the actual content here was already developed for the most part, and it makes far more sense that the live team didn’t develop it, they were stitching back together what was once a really great suit, and now patched and horrible looking with the wrong pieces in the wrong places. Makes you wonder, maybe all this mix and matching of coding and constant modification to the progression is also where all the glitches came from. All the atrocious issues with the progression itself, requiring revamps a few times in the originals life span. I feel like the whole leadership team at Bungie is responsible for this mess because they let it happen, Joe was a tremendous part of the team and I thought developers who worked with each other over a decade weren’t just friends but family. Until he’s back, every attempt will be overshadowed by the feeling of regret, the feeling of having a classic car passed down to you and letting it rust and throw a rod because you didn’t even know how to change the oil. While the project was Bungies, if this guy helped create progression AND lore and plot and character development, it seems like it was more of his thing then anyone else’s. His work encompassed the whole vibe of the visuals and the reasons behind the sound design. Micro transactions can stay, the horrible dlc drops using previous content can continue, I am sticking with d1 cause at least the content isn’t as tampered with. Oh it’s tampered with as hell but you guys had even more time to sully and destroy content based around his ideas for the sequel. Because I’m SURE content from D1, not just animations and assets but full on areas, got molested and turned into Destiny 2. And I’m sure you ruined the story and lore. The whole idea of Ghaul probably wasn’t even his, I get that it’s the companies game and with him gone they need to press forward, but if they had all his ideas prior to the super cut, they should have gone there first. Technically, the EDZ is on Earth and Earth was a destination in the original. Save for a color palette change, one could easily mistake Nessus or Io for Venus although that may be a bit more unlikely, it’s still quite possible. Time taken to develop D2 isn’t indicative that the content we got was due to hard vigorous work through the development time. It is also entirely possible that Work occurred at a much slower pace since assets and areas and full on developed and dressed up content was waiting to be repurposed for future revenue. D3 should be a total revamp of the first story as unmolested as possible. Then you give us a brief and quick way to get through only the best parts of d2. And d3s story and content can then start from there, as dlc packs, to be done as planned all those years ago now, and to make it right with fans, with joe, Marty, and even themselves and Activision. And from there d4 can reset what a sequel for a mmo style shooter like this should look like, because horrendously modifying pasted content from previous ideas [b]DOESNT WORK[/b] at this point Bungie you can keep your updates, I feel only Joe Staten can save this game and even given the opportunity he probably won’t be back. Well there goes that! GG, Bungie just owned all of us; like a team of try hards in trials waiting to team shot each and every one of us! RIP what you were supposed to be Destiny! [spoiler]Moderator edit: This thread has been moved to #Feedback forum so that other Destiny players can weigh in. See [url=https://www.bungie.net/en/Forum/Post/139533839/0/0]Cozmo's thread[/url] for more information about the #Feedback tag and its uses. Feel free to private message the moderator who moved your post, link to topic for further clarification about why this topic was moved.[/spoiler]
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#feedback

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  • they kicked the one guy out of the group project that was actually doing the work and now they bitching about getting an F

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  • Edited by Odin: 3/20/2018 5:23:00 PM
    i belive the term dumpster fire is more accurate as thats what activision is throwing their money into because sales of dlc and d3 are gonna take a big hit after d2, i have not see salt this thick since battlefront

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  • 166 people that don't even know that Staten wasn't fired.

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    • Yep, we've been had. The jokes on us I guess. Lesson learned and not one of my euro's will end up in bungies pockets, ever again.

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    • Edited by Inskey_: 3/16/2018 5:31:25 PM
      Unfortunately, Bungie doesn't understand your wording. They only understand a distinct language not known to most. You know morse code? It's kind of like that. Actually it's more like binary. Let me translate your message so hopefully someone at Bungie can understand it: $$$$ $$ $$$$$$ $$ $$$$$ $$ $$$$$ $$ $$ $$ $$$ $$ $$$$$ $$ $$$$$ $$$ $$$ $$ $$$$$ $$$ $$$$ $$$$ $$$$ $$$ $$$ $$ $$ $$ $$$$$ $$$$ $$$ $$$ $ $ $ $$$ $$$$ $$$$$$ $$$$ $$$$ $$$$$ $$$$$$$$$ $$$$ $$$$$$$$ $$ $$$$$$ $$ $$$$$ $$ $$$$$ $$ $$ $$ $$$ $$ $$$$$ $$ $$$$$ $$$ $$$ $$ $$$$$ $$$ $$$$ $$$$ $$$$ $$$ $$$ $$ $$ $$ $$$$$ $$$$ $$$ $$$ $ $ $ $$$ $$$$ $$$$$$ $$$$ $$$$ $$$$$ $$$$$$$$$ $$$$ $$$$$$$$ $$ $$$$$$ $$ $$$$$ $$ $$$$$ $$ $$ $$ $$$ $$ $$$$$ $$ $$$$$ $$$ $$$ $$ $$$$$ $$$ $$$$ $$$$ $$$$ $$$ $$$ $$ $$ $$ $$$$$ $$$$ $$$ $$$ $ $ $ $$$ $$$$ $$$$$$ $$$$ $$$$ $$$$$ $$$$$$$$$ $$$$ $$$$

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      • Pretty sure myself and others have been saying this almost since D1 dropped - the amount of cut content is inexcusably obscene. The scope of things, had Bungie not F'd it up, would have been truly epic and Destiny would've gone down as one of the greatest masterpieces of all time (in gaming). but NOPE, Harold had to be a complete idiot and tell Joe to re-write 5 years of work inside what, 8-12 months? And then Activision had to screw with Marty directly (and ultimately Harold fired him) and just yeah... oh how i weep for what Destiny could and should have been. Probably would've put both Mass Effect and Borderlands to absolute shame, but nope.

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      • Joes not coming back. Hes moved on to bigger and better things, and bungies dead anyway. [i]fyi, he left on his own after years worth of his work was rejected. He knew this ship was going to sink and was right to leave.[/i]

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      • Destiny 1 and how it was treated is absolutely the reason for any mess, why Destiny 1 sucked, and why if there is anything, or everything wrong with Destiny 2, it has to do with Destiny 1. Destiny 1 was a Frankenstein hack job that did nothing of what was promised in E3. The only people who now like Destiny 1 are the people who paid hostage money and were blackmailed to pay triple the cost for an ordinary game. Those people who like Destiny 1 now come crying about Destiny 2, which is actually doing only the things wrong that Destiny 1 already has. And yes, they complain because they suddenly realize, especially if they came late to the game, that Destiny 2 is Destiny 1 all over again. This is not about game play. Destiny1 and 2 were always shallow games, with all intelligent lore left for you to figure out online...out of game...from you tube videos. But people were looking for a shallow, jumper shooter, puzzle making game that who the hell cared if it make sense at all....as long as they could do it in fire teams of 6 and feel good about accomplishments. They wanted to grind without care or thought endlessly for 1% or less chance drops so they could feel that if they spend hours on the game, it made them awesome. This is what people were looking for. This is what Activision games were about. This is why paying sick prices for celebrity voice overs in D1, and some of it in D2, was stupid. People just want to slam the hammer with team mates and see if they hit the bell. And they want to get a cereal box prize for every 100 swings, that maybe gets them something they can rub in other people's faces so they can think they are better than them. Where it's all gone wrong is trying to make this game pretend it is something else, like deep in any way. It's not. It wasn't ever meant to be. This game is about slamming a button over and over again and that is what people who play Destiny like. So give it to them.

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      • 13
        It boils down to this, to the Bungie Execs [b]Profit[/b] is more important than [b]Quality[/b]. They ripped apart the original game and its story in order to sell each piece back to you, slowly, over a 10 year period. They thought it would make them more money, and maybe it did but I doubt it. On top of that, the Activision contract requires 4 games each with multiple DLCs. Its no wonder the game is in this state. Who ever thought that 4 games was a good idea is a moron and has never played an RPG. Its a progression driven game, or at least it tries to be. Why in the hell would anyone want to reset their progression and inventory every time a new game comes out? Thats hours of gameplay, working towards progressing your character and gear, just thrown away.

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        • This right here... I haven't even read it yet but the title says everything you need to know. Getting rid of Joe Staten was a HUGE mistake.

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          • [quote]It finally makes way more sense the live teams were able to put together rise of iron. Sound clips, cutscenes, the entire Plaguelands and archons forge, it’s hard to believe but it seems much of the actual content here was already developed for the most part, and it makes far more sense that the live team didn’t develop it, they were stitching back together what was once a really great suit, and now patched and horrible looking with the wrong pieces in the wrong places.[/quote] That is [i]exactly[/i] what Bungie has done to this franchise. [quote]Makes you wonder, maybe all this mix and matching of coding and constant modification to the progression is also where all the glitches came from. All the atrocious issues with the progression itself, requiring revamps a few times in the originals life span.[/quote] I wouldn't put it past the "Frankenstein method" to be responsible for the glitches made, but no matter what, bugs will always crawl in and need to be squashed. [quote]I feel like the whole leadership team at Bungie is responsible for this mess because they let it happen, Joe was a tremendous part of the team and I thought developers who worked with each other over a decade weren’t just friends but family.[/quote] First off, Joe Staten quit Bungie. I can understand his frustration with spending so much time and effort on a Supercut, which is close to a final rough draft, only to be denied it's direction. The fact that it took that long to notice the game was "too campy and linear" goes to show how much attention the executives were giving. I'm sure if this direction was corrected in advance, Joe Staten would've continued on with the project with the necessary changes. Who knows how the game would've turned out...? [quote]While the project was Bungies, if this guy helped create progression AND lore and plot and character development, it seems like it was more of his thing then anyone else's.[/quote] He had his hand in everything. That's the director's job. As creative as he is, he can't do it all by himself, and with his Supercut being "too campy and linear", well, that proves his direction wasn't going the way [i]anyone[/i] would really want a game like Destiny to go. Funny thing is, with Bungie changing the direction for D1 by altering Ghost, it made the game very campy IMO. People can argue about who the better voice actor is between Dinklage and North, but no matter who gets the role, it's all about the [i]direction[/i] in which the action is going. The original Ghost was a sincere unit made of Light and Machinery; an extension of the Traveler, and a loyal guide for the respective Guardian it resurrected. Ghost wasn't cracking all these jokes left and right in D1 Y1, and that personality difference allowed the audience to not only take it sincerely, but to see the perspective of an AI unit that was highly inquisitive about how life worked on Earth, and perhaps asking key questions to our Guardian that made the player think and wonder how universal things are. It's not just about shooting aliens; it's about discovering connections and understanding intentions. The Lore is filled with these things, and sadly it's the most sincere pieces of this game that isn't flooded with humor from a "little light" that has no experience being human. End rant lol [quote]Technically, the EDZ is on Earth and Earth was a destination in the original. Save for a color palette change, one could easily mistake Nessus or Io for Venus although that may be a bit more unlikely, it’s still quite possible.[/quote] The EDZ [i]was[/i] originally part of D1, as well as a DLC involving Mars and a Raid... Could've definitely been the Leviathan. [quote]Time taken to develop D2 isn’t indicative that the content we got was due to hard vigorous work through the development time. horrendously modifying pasted content from previous ideas [b]DOESNT WORK[/b][/quote] I agree. It may seem strange, however, that I personally favor Rise of Iron to be the final chapter in D1. I do think that Oryx cannot be topped, as he is probably the baddest MOFO around, [b]BUT[/b] TTK didn't end the game well enough for me in terms of a strong finish. ROI gave us the Age of Triumph, which isn't just a glorified menu tab with tasks and rewards, but an actual achievement for humanity after the collapse and pushing back threats further than ever. That's the kind of ending we needed for D1, where we got acknowledged for becoming Legend, and thus, became an Iron Lord. Wrath of the Machine is my favorite Raid, so I'm biased here, but let's face it: WOTM was a solid raid, and if thought about Lore-wise, made sense to receive a threat that came back to bite us in the ass, having the story return full circle, and of course in the end, [i]we win[/i] :-) [quote]at this point Bungie you can keep your updates, I feel only Joe Staten can save this game[/quote] I think it's gonna take more than just Joe Staten to fix this franchise. It's gonna take more experienced people who can make smarter decisions than to make a deal with Activision, for one. Secondly, these experienced people will also be able to spot misguided directions in their game early on as well as negotiate a more realistic time frame in making a game. The Halo formula of making a game every 3 years worked for them [i]then[/i], but to make a hybrid shooter/mmorpg - I think- requires more time, especially if never attempted before. Although I feel this game would benefit by following a more traditional MMO, I wouldn't go to the extreme with that notion either. Balance has always been the major issue with Bungie. They make extreme decisions rather than just take steps. D1's improvements seemed that's how they were headed. Boy were we wrong. Lol

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          • Yeah, the red flags are EVERYWHERE in hindsight. All the way back to Bungie trying to strong-arm and screw -blam!-ing MARTY O'DONNELL into doing extra work, presumably for free. How do you try to -blam!-ing piss off and screw over not only one for your most senior employees, but also one who was pretty much the heart and soul of the music that your company is KNOWN for in their -blam!-ing works. That's like if the executives behind LOTR tried bullying Peter Jackson in the middle of making the -blam!-ing Hobbit. Bungie has continued to shit on their very own, in-house talent and forced more and more people core to their company, out of it. There are just SOOOO many warning signs we all ignored and missed all this time, and it's probably all due to the very work of those people still being used and re-hashed after their leaving the company, making everything seem just fine without them... But I think Bungie is ruining out of content and ideas that either belonged to D1 or were conceived for it.

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          • Not buying D3 until MONTHS after its release. I'll let all the other idiots play first so this time I can see the flaws first hand, then choose whether or not it is worth my money or time.

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          • It's just such a disaster. The original idea for Destiny would have been the greatest game ever.

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            • destiny as a franchise has failed in all aspects to say the least. it is clear bungie's management is almost singlehandedly responsible due to their bad decisions but they will never admit this. i feel sorry for the employees because there is no (decent) leadership right now - their job was to make the game the best they can, only for their work to be cut and pasted together haphazardly to meet deadlines. can you imagine if you worked on/designed Thorn - what a kickass hand cannon with so much depth and great gameplay, only for it to be dead in the water by season two. Same goes for many other items. This isn't a looter game, far from it. A looter game would let you keep your loot and use it. how are they going to proceed with D3? will the same engine be used or a brand new one in which the content will most likely be rushed or significantly cut again. These are decisions that need to be made if not already made, and I for one DO NOT have faith in Bungie's management to correct the course here. Wouldn't be surprised if bungie collapse due to the destiny fiasco because noone in their right mind would buy their next product. They've already lost all their Halo faithful fans, now they've lost Destiny faithful fans - how many times can they rinse and repeat the same formula, pissing off their current fanbase in the hopes of getting more fans but satisfying neither? So much potential, wasted...

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              • There's a reason over 500 million dollars was spent on Destiny. Or maybe wrong. All of the content, all of the worlds... Right there at Launch. Combined with the phenomenal lore, complete story, and Martin and Salvatori's music. Salvatori himself is actually phenomenal too. Day one. Gamings greatest tragedy. Of all time. It's like Halo 2, but if Halo 2 didn't turn out good.

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                • Edited by Emperor Palestine: 3/17/2018 5:18:24 PM
                  I've done a bit of research on Destiny's cut content over the last few days heres what i know, keep in mind most of this is word of mouth from various devs and people like Jason Schreier. Destiny 1 was planned to at least 5 Destinations at launch and possibly 3 raids, we got 4 of the destinations with the dreadnaught being resold later on as DLC. Crotas End was cut from the base game which explains why it was released 3 months later yet we get a lair in D2, as for the 3rd cut raid we don't know for sure what it was, it could have been the reef raid which was leaked and never spoken of again it could have been kings fall. From that we know that the first comet was not meant to have the dreadnaught instead it was meant to have the EDZ and possibly europa as 2 destinations, instead EDZ was pushed back to D2 and no one knows what the deal with Europa is, there was never any game player showed after all. Its even entirely possible that EDZ was meant to be in the base game and Europa was meant to be the sole destination in the expansion. Rise of iron was most likely completely developed within the year it released and was fresh content. Now onto Destiny 2, obviously first off we have the EDZ being cut content from the first game but there are some who speculate that IO was also cut from Destiny 1. People stating that it looked like mars and that they heard about the pyramidian being related to an oasis on mars, this would make sense as there is a cabal base on mars and the vex would have an important structure there like VoG. It is also speculated that there was an entire raid cut from the pyramidian. Please keep in mind most of this stuff on IO is mostly speculation and there really isn't definitive proof that it was cut and recolored as it never showed up in any trailers like the dreadnaught and EDZ Mercury is rumoured to cut from Destiny 1, we know this because leaks have stated that Destiny 1's original story had a lot to do with Osiris and mercury. Once again there is no proof of this other than the fact there were crucible maps and other locations in Destiny 1, this remains as likely speculation. The next DLC is rumoured to be cut content but we really have no proof or idea if it is yet. To sum up, you're probably right most of it is cut content here is a useful source from a bungie dev or ex dev who hid his identity to answer some questions. It could be some guy talking out of his ass about what happened but a lot of what he said ended up lining up with what we know now so its an interesting read and a useful source. https://www.bungie.net/en/Forums/Post/70895980 As for Joseph staten, what i want is for him and marty to work on something again and for Bungie devs to join them instead of it being vice versa, there is still a lot of individual talent from bungie devs and i personally believe its the Engine, writing team and upper management causing a lot of these problems. if there is anything incorrect with what i have said tell me so i can correct or remove it, i don't want to spread misinformation

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                  • The first rule of Bungie "Never talk about Bungie errors" The second rule of Bungie "Never talk about Bungie errors" You will never and have never seen Bungie actually admit to making bad decisions, bad implementations, or bad personnel moves. It has never yet happened, and the way they go about handling "news" here should be a telling edict that they never, ever will. Making truthful acknowledgements to the Community would gain them so much in the realm of integrity with a multitude. But for whatever dumb reason, they can not ever seem to come to grips with the fact that the truth is always the best answer. Going about things the way the have been and do is really bad for business.

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                    • Joe Staten didn't get terminated from Bungie. He left the company himself after Jason Jones and other board directors decided to scrap his, and his teams work. [url=https://kotaku.com/the-messy-true-story-behind-the-making-of-destiny-1737556731]Here is a good source to clarify[/url]

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                      • Bad management decisions and mismanagement as a whole is what got them where they are.

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                        • Sequels equal more money than DLCs. It’s alllllll about the $$$$$$$$$$$$$$. Bungie’s mission statement: make as much money as possible in the least amount of time while putting in the least amount of effort.

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                        • I think you're really over hyping a mediocre writer. Staten probably would be better than what's there right now but doubtful he fixes destinys stories when halo had an on/off story, it wasn't anything to be wowed by. Then you have the books putting in the inconsistencies to his writing. Dudes a 5/10 writer. Unfortunate he's gone back to halo now as that only kills my interest in that franchise even further.

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                          • Edited by TheShadow-cali: 3/17/2018 3:02:53 PM
                            It's really interesting how such a tiny team Bungie used as an excuse in D1 for certain things put an expansion together that outweighs the entire D2. Especially knowing people claim Luke created ROI knowing he was pulled in the beginning of Ttk to go work on D2. So tell me something people. How does a tiny team put 3 freaking studios to shame working on a sequel?

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                          • The 2nd DLC is gonna be a hard sell for anyone who doesn't own the season pass. Destiny 3 may possibly be dead on arrival due to so many players being burned by the mismanagement of Bungie. The only way Bungie can turn this around is to create a whole new, working, game engine that doesn't take hours for just 1 change, pen a story that actually makes the player care for the characters and give their guardians personality besides having them be a mute errand boy, and an actual endgame. I'm probably missing A LOT of things, but I think my point is conveyed here.

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                            • Just responding to the title since reading the rest of the rant is pointless; You are delusional if you expect a big company to admit making mistakes in staff decisions.

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                              • 21
                                So wait let me get this right... destiny was meant to be an mmorpg.. at some point someone clicked and thought it wouldn't make enough money, proceeded to cut this mmorpg into 3 games + DLC 🤔 this explains a lot of whats wrong with destiny.

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