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Feedback and suggestions for Destiny 2.
Edited by dmg04: 3/5/2018 1:02:34 PM
11

Can we REMOVE one player only power ammo please?

Because it's REALLY unfair that we have to sacrifice our power weapon usage because some lucky sap presses Square faster or some Asswipe Shoulder bashed us out of the way. Can we [b][i][u]PLEASE[/u][/i][/b] go back to power ammo for almost everyone? [spoiler]Moderator edit: This thread has been moved to #Feedback forum so that other Destiny players can weigh in.  [url=https://www.bungie.net/en/Forum/Post/139533839/0/0] See Cozmo's thread here[/url] for more information about the #Feedback tag and its uses. Feel free to private message the moderator who moved your post, link to topic for further clarification about why this topic was moved.[/spoiler]
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  • Destiny Update 1.1.4 will introduce changes to the Power Ammo economy- you'll have many more opportunities aside from timed power ammo crates on maps! We're also tweaking the power ammo spawn timers a bit, so you'll have more chances to snag crates as they spawn in general. If you feel you're still encountering this experience frequently after the update, let us know!

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    • Lets just remove crucible thanks

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    • Another thing D1 had so right that was needlessly changed. The most fun exciting part of the match. Protecting heavy while waiting for team mates to arrive. Even getting killed just before heavy spawned wasn't too bad because you knew that your efforts enabled your team mates to secure heavy ammo. The most frustrating thing about D2 is that 1 scummy invisible Hunter who gets heavy while you have nothing to counter with. Knowing that if you had heavy yourself that guy would be toast.

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      • Bump! Give rockets to both the team! 16 rockets Or 8 colony! (I can play with my foot in this case)

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      • "If we made power ammo for everyone the skillcap would be raised and my 2 four year old nieces would not be competitive with the top streamers in the world. That being said, we are listening and have decided to increase power ammo spawn rate overall to lower the skillcap even further preventing anyone from being good on their own merit." - Bungle

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        • This is coming back I do believe, I'm pretty certain I seen it in the developer update

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        • It's in here the answers to your questions, they just hasn't released it yet. https://www.bungie.net/en/News/Article/46611

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          • Yes please

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          • I think 2 per team at most would suffice. Full team heavy was always dumb imo. You might as well just hand a kill to each player at that point. At least 2 primaries have a chance of dropping 1 rocket. I do agree 1 player is too limiting though. My .02

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          • 1
            Power should be a strategic grab

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            • They're changing how power ammo works. It was detailed in TW@B I believe last week maybe.

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