All of what you said above is very true. Anyone with common sense is able to see through his narcissistic, greedy, half-assed, ego-maniacal, manipulative tactics.
I listened my experience so individuals had a reference for my prospective. I try very hard to post exactly what I mean and I won't hesitate to except another person's prospective or opinion, as long as they have a constructive and reasonable way of working it. I get that people are angry and upset, amongst other things.
Let me digress, so in response to your post, I completely agree with your analysis and I would like to add to it with my own prospective and observation of not just Mr. Smith but all of the other individuals in this particular entertainment category.
1. Individuals in other corporate facets have far too much Bureaucracy and regulation to make the maximum amount of profit earned for the littlest amount of income spent. In the case of the Gaming industry, there are two entities that self govern and self regulate the ENTIRE medium of entertainment, which gives these crooks a Hell of a lot of leeway to basically charge what they deem reasonable for their level of expertise.
2. The actual price for this form of entertainment is way over priced for the the level of effort put in and these individuals know this. Yes, it takes a level of experience, education, creativity and ingenuity to create digital worlds we play in. However, in most cases what we pay for is an insult to the gaming community.
Example; you wouldn't pay full price for half a car and be told if you pay extra, you'll get the whole thing. If any salesman tried that, they'd be told numerous, ugly and colorful things and would most likely go out of business for this practice and most likely end up bankrupt.
In this community, as Gamers, we've slowly but surely allowed this kind of greedy tactic to become common place. We pay MORE than full price for a game that more time than not, aren't complete. Full of bugs, glitches, wholes in code, sometimes game breaking errors and other times, content that has been purposely removed from a fully developed game so it can be sold back to us in a later DLCs, expansions or GOTY editions. All of this for sheer greedy intent.
3. This should go without saying but the artist's creative ego. They feel as though their creativity and ingenious way of expressing that talent is some how worth the exorbitant and copious amounts of money they charge for their genius. To be honest, it isn't. The amount of training, education and time it takes to code a game engine has been proven time and time again that anyone with time, patience, a little talent and creativity are capable of creating a full Indy titles in hours with one creator doing all the work. So, as far as the effort put in and the resources used, they are highwaymen charging a highwaymen's fee for something a team made? No, it for the entitlement of the "creative minds", a very small group of ego-maniacal, narcissistic sociopathic, boarder line personalty manic-depressives with underlying issues to being the prey for the socially inept bullies they faced in their adolescence. So, they take their misplaced aggression out on the people that support them and are the actual investors in their product.
I could go on here but the longer I talk about this, the more depressed I become. This development team and this game alone have wasted their opportunity for a master piece, the new Bungie's Magnum Opus on ego and greed.
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Edited by Heijoshin: 2/20/2018 7:19:09 AM[quote]All of what you said above is very true. Anyone with common sense is able to see through his narcissistic, greedy, half-assed, ego-maniacal, manipulative tactics. I listened my experience so individuals had a reference for my prospective. I try very hard to post exactly what I mean and I won't hesitate to except another person's prospective or opinion, as long as they have a constructive and reasonable way of working it. I get that people are angry and upset, amongst other things. Let me digress, so in response to your post, I completely agree with your analysis and I would like to add to it with my own prospective and observation of not just Mr. Smith but all of the other individuals in this particular entertainment category. 1. Individuals in other corporate facets have far too much Bureaucracy and regulation to make the maximum amount of profit earned for the littlest amount of income spent. In the case of the Gaming industry, there are two entities that self govern and self regulate the ENTIRE medium of entertainment, which gives these crooks a Hell of a lot of leeway to basically charge what they deem reasonable for their level of expertise. 2. The actual price for this form of entertainment is way over priced for the the level of effort put in and these individuals know this. Yes, it takes a level of experience, education, creativity and ingenuity to create digital worlds we play in. However, in most cases what we pay for is an insult to the gaming community. Example; you wouldn't pay full price for half a car and be told if you pay extra, you'll get the whole thing. If any salesman tried that, they'd be told numerous, ugly and colorful things and would most likely go out of business for this practice and most likely end up bankrupt. In this community, as Gamers, we've slowly but surely allowed this kind of greedy tactic to become common place. We pay MORE than full price for a game that more time than not, aren't complete. Full of bugs, glitches, wholes in code, sometimes game breaking errors and other times, content that has been purposely removed from a fully developed game so it can be sold back to us in a later DLCs, expansions or GOTY editions. All of this for sheer greedy intent. 3. This should go without saying but the artist's creative ego. They feel as though their creativity and ingenious way of expressing that talent is some how worth the exorbitant and copious amounts of money they charge for their genius. To be honest, it isn't. The amount of training, education and time it takes to code a game engine has been proven time and time again that anyone with time, patience, a little talent and creativity are capable of creating a full Indy titles in hours with one creator doing all the work. So, as far as the effort put in and the resources used, they are highwaymen charging a highwaymen's fee for something a team made? No, it for the entitlement of the "creative minds", a very small group of ego-maniacal, narcissistic sociopathic, boarder line personalty manic-depressives with underlying issues to being the prey for the socially inept bullies they faced in their adolescence. So, they take their misplaced aggression out on the people that support them and are the actual investors in their product. I could go on here but the longer I talk about this, the more depressed I become. This development team and this game alone have wasted their opportunity for a master piece, the new Bungie's Magnum Opus on ego and greed.[/quote] I don't believe what I said about individuals, such as Luke Smith, as truth as much as I recognize typical patterns in their behaviour. Not to mention, if anyone has seen his responses to Twitter questions prior to destiny 2 release you can obviously see his condescending nature. He even goes on to imply questioning a persons user name by making unnecessary remarks in what should be a video about providing relevant game info. He also addresses some of the questions or feedback as if the people making the comments are less intelligent. It's not specifically about [i]what[/i] he says but his [i]body language[/i] that reflects his attitude. The comments he makes only fuels these facts. You can watch it here below: [url=http://www.example.com]https://m.youtube.com/watch?v=6C26qHS5qnQ[/url] Also, the interview the had with Eurogamer also helps solidify the point. You can read parts of it below: [url=http://www.example.com]http://www.eurogamer.net/articles/2015-06-22-destiny-the-taken-king-director-defends-40-expansion-price-tag [/url] As far as cooperate overreach, it's becoming pervasive. It's to the point where people are [u]frequently[/u] vocally expressing their dissatisfaction but aren't actually taking the correct action to limit the practice. One of the best ways to take action is by exposing the practices publicly and notate the incident in question (maintain a track record) to check the companies future attempts up take advantage of their consumers. A great example was the experience throttling revelation. Someone noticed something was odd about experience gain, crunched the numbers and presented the data publicly to others, including Bungie, for debate. If no one made the discovery, the throttling practice would have continued. If we, as individuals and as a group, can disagree while proving or providing subjective data that incriminates the unjust actions of a corporation, results will be driven in favor of the consumer. And this will be regardless of what expertise any individual has in relation to their role with the corporation. It's not just gamers that enabled price gouging. The people playing games that involve micro-gambling are of various demographics. Children that play this game may successfully solicit their parents OR have free access to their parents eWallets. Teenagers may have saved money or even have jobs that allow them to make purchases. Of course, young adults and older have direct purchasing power and decision making. In my opinion, all brand new games are viciously overpriced. This is probably the first game I bought at release price in 10 years. I'm very patient in waiting 1-2 years to buy a game I want but most people aren't that patient. Impulse purchases can be controlled by the individual. However, if a person is going to spend so much money on a game like this, it'd better be polished, have clear developmental direction, had internal play testing prior to release & and better be awe inspiring. When you think about it, $60 was actually donated to all involved in the games creation in exchange for an expected engaging experience. If the game falls flat or is grossly unattractive, that $60 could have been used on something else with much greater return on investment. And I've already summed up people like Luke Smith.. What we need to do is avoid the trap of saying things like "Bungie sucks", "fire (Insert name here) because they killed the game", or "I hate this game". It's good that individuals express their dissatisfaction and disappointment regarding something they bought. A critically constructive analysis of the situation supported by examples or data will bring what you want closer to reality. And it can't be something like "this game sucks because (Insert name here) is working on it". Let it be "This game is grossly disappointing because I expected to be in the middle of character progression at this point in time. Unfortunately, I've competed virtually every end game objective this game provided in the beginning of January and I competed this at such a rapid rate that I'm reminded of my disappointment from that fact." They (the developers) need more text walls that underscore the problem you have with the game without resorting to emotionally charged and blatantly enraged insults. [b][u]Critique[/u][/b] is your greatest weapon. Wield it with solar arcing void precision.
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Do you think Destiny would have been better or worse if it was Fan Funded? This is a legitimate question that I ask my friend gamers and otherwise. Response to Odin: I agree with constructive criticism and positive critiques are the only way to get anywhere with Beta types. (That's what Bungie's management level is across the board). This isn't necessarily a bad thing but knowing this makes it easier to critique without someone getting upset or their pride hurt. That being said, let's have a real conversation in regards to Destiny and Destiny 2. One of the largest issues with the conversation is, they're constantly comparing the two games. I get people are upset over it. I'm upset about how D2 turned out and I've said this in many other posts but this should have been a single release title and added to over the next 10 years like other MMORPG's. The only reason this happened was short sighted, overreacting management that just saw a franchise to pump out every 2-3 years. Too many things come to mind in regards to fixes, not quick, easy or cheap but it'll save this franchise and Bungie and many of us have already posted those fixes to death.