Crimson Days have always been fun, ever since D1.
What needs to stay is the option for 2v2. [b]Crimson Days[/b] [i]should not[/i] be the only way for players to access a Duo match-type.
This event (just like any other) should have it's own unique rewards, not re-skins. Crimson Days comes but once a year, and although the Burnout map is cool, it [i]is[/i] a re-skin. It's fine for the nostalgia, but let's give D2 a brand new map, for the Traveler's sake!
D2 needs [i]new[/i] content, not refurbished stuff from D1. The concepts from the first game need to be implemented more into [i]this[/i] game, not the actual things held.
* * *
[b][u]Lack of Content[/u][/b]
[i]Solution #1:[/i] Renegotiate Contract!
Three years or less is not gonna cut it. Put more time into making your games and the [i]finished[/i] product will be a far greater success.
[i]Solution #2:[/i] Know the Genre!
An MMORPG without random rolls [i]doesn't work.[/i] Random AND Static rolls level the playfield AND the grind, thus, uniting the casual and hardcore gamers.
[b][u]Balance Issues[/u][/b]
[i]Solution:[/i] Separate PvE and PvP!
The Foundation to any game is [i]balance,[/i] and D2's balance is extremely difficult to maintain due to it's conjoining game types. Separating the two allows balancing for both respective sides, and although still tedious, the balancing will have more success in the long term run of implemented updates.
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