This gametype has actually been the most fun I’ve had on Destiny 2.
There are things I definitely don’t like about it and specifically 2.
- Players that are losing usually get their supers faster and sometimes twice a match.
(It’ll be the seconds round the enemy team combined has 0 kills. I understand that you’re trying to make it possible to a team getting smashed to do something, but in no way should you shrink the skill gap to cater to someone with 0 kills. There’s a lesson learned with every loss.)
- Enemy’s health is completely restored when their ally goes down.
(This definitely could seem like a cool concept, but it doesn’t play well. The only thing you should receive upon a teammates death is a mobility and handling buff.
On a side note, I would definitely add a bigger penalty to quitting for doubles if there ever becomes a penalty for quitting.
I loved how it seemed completely connection based as far as match making goes. Almost 0 encounters with lag, there was a great dispersal of sweaty to casual matches. This is how matchmaking should be.
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