[b]++[/b]
- dynamic game style
- super charge rate (twice in a game, wow !)
- more enjoyable even against better opponent (I don't know why, but compared with competitive or even quickplay, I was far less salty after beeing wrecked ...)
- Far less team shooting :)
- Still pretty fair even when two randoms against a fireteam
[b]+-[/b]
- spawn point random (sometime close to your team mate, sometimes on the other side of the map...?)
- grenade spam - maybe having a game mecanisme that impose player to be together and move after certain point in order to have the buff ? some situation was pretty ridiculous, where nobody move and only send nade :(
- Delay between separation and waypoint apparition should be little longer, in order to more effectively flank
[b]--[/b]
- Vengeance ! Should only apply when a player have been hit by the two opponents ! how many time was I in a 1vs2 duel, managed to get the first one, and suddenly the second is full life ? Or increase the delay between death and buff.
Except for some adjustment, a refreshing game type.
2vs2vs2 would be an awesome chaos :)
I like the idea of more fun/experimental/sandbox beta/ game type happening during one week, with feedback at the end.
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