Prior to Destiny the benchmark for coop and team play was 4 player. Split-screen or networked it was a measure found in pretty much any game that offered multiplayer as an option. When Destiny came along it changed that dynamic to a fireteam of three. This has meant over the course of this game people I have regularly played with, and sometimes against, have had our hands forced to make teams. Who gets to play today and who doesn’t? The introduction of crimson days reduces the player option again. So this time I just walked away and let others enjoy the team up instead of having to choose who gets to play today. The offer of zero fun has been met with zero play time. Sorry guys but this one missed the mark with this player.
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