I think the crimson is fun and interesting. I just don't like how fast the grenade recharges too quickly as some character have the ability to throw multiple of grenades/Items.
Coming from a 4 verses 4, you have to rely on the strategic of staying close to your partner to avoid revealing your location to the enemy, and to avoid super attack being too close. I guess the grenade alone would have prevented that. The map design felt large and awkward having to change the population size. My partner and I end up having to investigate the far end of the map to realize the enemy is not there. When we eventually found the enemy, we end up having to either camp or constantly throw grenade. We'd call this the dominance zone. Once the player founds it's zone, it progress and defend themselves as if they were capturing the flag (That is until the times round out and we've matched the score)
The sudden death round really changes the way we face the gameplay as we're limited to only one life, and we must capture the points regardless of your health/partner health. (Thus realizing it's a sudden death! Har!)
The reward that my partner and I receive was somewhat confusing. Exotic sparrow and emotes after playing four matches of the crimson seems like this is a very easy item to obtain. Now granted, the sparrow and the emotes doesn't impact the gameplay as much as I'd expect, but sometime in the future will be used as a collection to show future generation the trophy I did to earn it.
I have not tried the raid or the strikes during the crimson yet, but it seems like this was not promoted to the player as much as it used to. If I saw a icon stating that you would have some chances to win great reward for completing an event or a challenge, then I'd give it a try.
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