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originally posted in: Crimson Days 2v2 Feedback
2/17/2018 5:12:40 PM
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The overall pace was really nice. The fast charging abilities and whatnot. But the maps were way too big for only 4 players IMO. By the time you and your partner had reunited, the opposing team would have been informed about your team's positions and approaches, allowing them to start countermeasures. In particular if joined with the next point: Communication greatly tilts a match's favor towards those who can talk. To the point where it's frustratingly pointless to allow matchmaking in the first place. I think power ammo should have been disabled, getting that first gives a noteable advantage towards the other team. In particular the Colony is an immense threat when used against small teams.
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