The fast cool downs allow you to play fast and aggressive, like in D1. The heavy spawning is great for fishing out campers and make winning the first engagement of every round, pivotal. With only two players, it makes it a lot more manageable to go 1v2 and you get a lot more 1v1 engagements. The sudden death round allows for heroic/clutch moments that we've all been asking for.
If these cool downs were implemented into the D2 sandbox for crucible, but scaled back to D1 cool down times. It would make 1vX's a lot more manageable and people would play a lot more aggressively, especially combined with the movement speed boost.
But, all in all. This is the most fun I've had in D2 crucible, by a mile. Mayhem was OK but the supers and grenades regenerated too fast to be able to really use your guns, and the gun-play is 90% of why I play the crucible still. This cooldown in Crimson Doubles allows for a very good mix of both gun-play and abilities.
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