These numbers are as of Jan 4th. They're probably even less now. The numbers will in crease when the next DLC comes out. People will play it because they've already paid for it. The new DLC will most likely be a huge disappoinment and the player base will shrink to a new low. It's too late to try and roll out updates incrementally. The only hope Bungo has if they released all promised changes within the next thirty days, but this won't happen because it's to hard, or it takes too long. If they would have released a better game from launch they wouldn't be on a time crunch. R.I.P Bungo/Halo/Destiny, it was fun untill Bungo made an even bigger mistake than EA made with BF2. R.I.P.
There's a very good reason for the drop. When Destiny 1 had run its course, Bungie had created a small and fiercely loyal fanbase for that game. Those players lived and breathed Destiny. Most of them probably played no other game. They might not have been like the poor saps in the "Destiny Support Group" video. Hopefully no one died because Xur was selling Ice Breaker, or lost their family because of the Oversoul. And we can only hope no one did THAT to the game. However, those fans would have followed Bungie anywhere, and I mean ANYWHERE, as long as D1 had been more of the same. They would have followed them through swamps, oceans, or lava pits. They'd have followed them up a hill of hungry fire ants, down a sinkhole full of quicksand, across the fields of Antarctica in July, through a nuclear winter, over Mt. Everest, under a thousand electrified guillotine blades, or into a hospital on Free Chili Pepper Enema Day (yes, that really was a thing once). And all Bungie had to do was KEEP DESTINY 2'S META LIKE DESTINY 1's!! But... well... they didn't. They betrayed their loyal fans, courted the casuals, made nicey-nice to the PvP tryhards and Esports crowd. And one by one, three by three, ten by ten, their loyal players went elsewhere. Some to the Division. Some to Monster Hunter. My clan leader went to Rainbow Six Siege (and I never even got to finish Leviathan or play Eater of Worlds). And the casuals moved on, and the PvP tryhards took one look at the "balanced" Crucible and turned up their noses. So now... well, Destiny 2 is in a precarious position. Some players, so addicted to Destiny that they couldn't get into anything else (and don't think some of us didn't try!) are still present. Others are trying the game and learning to like it on its own merits. But because its central fanbase was so badly decimated, the Destiny franchise is going to need time to recover. Time, and a lot of good decisions by Bungie: with Anthem coming fast, and the Division's issues mostly addressed, they can't afford to keep alienating people.