You can’t mass delete shaders be “math is hard”!?! Is that seriously what you are going to put out to the players. Might as well say “We are all incompetent”.
As an aircraft mechanic if I told me boss “sorry. Can’t change that tire it’s just too hard” I wouldn’t have a job any longer.
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its harder to do when you plan on taxing for the service , do not think they are not planning on it, even knowing the backlash they will get as it will save them eververse dust
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Lol. As a coder I understand perfectly why it’s hard. It’s the exact reason I’ve been telling people why they haven’t fixed it yet. Since you’re not a coder, please don’t act like you know everything about it like they, or I, do.
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Never said I know shit about coding however, if your at the level in your chosen profession where you are working for a company as big and well known as Bungie then you are not some scrub. Nice try tho. Now get back in the basement and continue to tell grandma that your next shit app is going to change the world.
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Wow, so salty for no reason. Lmao, grow up kid. Also, I’m a web designer for many fashion websites and I’m studying to move up into the gaming industries. Nice try though.
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Edited by Parzevall: 1/27/2018 7:32:08 AMSalty? Your the one that came at me sideways. Hopefully while your working on your studies you take some math classes so that maybe 15 yrs down the road we can delete more than 1 shader at a time.
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The fact that you think it's just a math problem proves you have no clue what you're talking about.
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Edited by Parzevall: 1/28/2018 6:53:23 PMAs I’ve said multiple times I know nothing about coding. My original gripe is still valid. If your working for Bungie your not some home brew scrub working in your moms basement. If you can’t get the job done move on.
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You have no clue as to the complexity of the issue, so your gripe isn't valid at all.
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What...about being able to do your job in 5 months? He or she isn’t performing brain surgery. While yes programming something like this would be monumental for myself but, a professional should be able to it in the timely manner.
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I didn’t come at you sideways. I came at you logically. You don’t know anything about coding so you shouldn’t complain about them not being able to fix it as of right now. So again, grow up.
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I too am not a programmer. But could they not have just copy and pasted the old shader system in?
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They’re trying to implement it while still being able to shader everything individually.(Not part of the original design.) They’re trying to make a Kiosk too. If they C&P it it’ll be full of old shader code and it’ll take awhile to weed it all out. They’re also trying to make sure you don’t lose items after mass deletions such as Glimmer and Bright Dust. The old code is also on an older engine so it wouldn’t work anyway with a C&P.
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People have been bitching about this since release. They have had 5 months to work on it. So your telling me that the coding to delete shaders is that intense. Your right I know nothing about coding and I may be a knuckle dragging mechanic but, I get the job done when I’m tasked and I do it in a timely manner because if I don’t the customers go elsewhere. That’s the point I’ve been trying to make but, you can’t seem to get past the “coding is super hard and you know nothing about it”
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[quote]I didn’t come at you sideways. I came at you logically. You don’t know anything about coding so you shouldn’t complain about them not being able to fix it as of right now. So again, grow up.[/quote] [spoiler]OOF[/spoiler]