During end game events like faction rally I usually grind til i hit package limit or whatever i can fit with work. I didnt play as much this time because work drama had me drained. Dead Orbit usually wins so i never have to try hard at it. Wth happened with this one. There needs to be meters on this junk its not like the whole faction talks to each other and this is honestly very disappointing not to be getting my factions secondary. If anything I feel like the whole mechanic that places the discount should be for the winners weapon and a secondary option for the losing faction should be 80k glimmer for the losers weapons.
Even since day one of the first faction rally it was extremely awkward that 2 AAA studios couldnt cobble to gather some simple number meters or just flat out token counters to keep track of who is winning. All it is a Calculator. You learn how to make those year one in programing classes. Yes you guys are doing it in a massive data base, but at the same time its fundimentally the same and you keep track of the stats any way to figure out the winner to begin with so why is it so hard to display and output that same thing to all of us while its going on?
Mainly put I am a die hard dead orbit loyalist. I dont want any others weapons. So essentially the past week and a whole months faction rally is complete waste of time and i have to wait a whole month to grind and fix this issue. When there are better games out coming out within 3 days of me writing this. Color me S.O.L. right bungie and activision? This kind of mechanical customer game/interaction is the fundamental annoyance that is anti-customer design. Who ever is calling the shots and making those calls in your design process is putting your whole brands at risk from within. Yes i know its hard to hear or maybe you are reading this right now, but this is an open letter from all of your fans. Get in the game and just look what its like its not enjoyable everything in created in anti-customer fashion and no one in this day and age who care about what they are playing are gonna have this non-sense. Its one of the largest reasons why people quit playing again, because it becomes a big rolling ball of wasted time. This negative customer impact while we play forces your customer/us to consider doing other things. We find those things; we have fun. We have fun playing those other games; WE DO NOT COME BACK TO DESTINY 2.
But why is that? Its because of logic and your competitors ability to provide what your game can not AT ALL. In other games your learn about how to play it, get skills, etc, but then you get into the end game
in that end game you never should run out of things to do. There should always be a tangible ability to say "I progressed in X way. Now i have/can X". You should be able to do that because the alternative is "I didnt do anything worth while and wasted another night playing X". See how that works? Destiny 1 & 2 were both like that later example for max level players. The later example is also your leading cause of player loss and disappointing reviews. The gaming flaw im trying to describe is this terrible negative feedback loop you serve your player base every time it seems. When you are maxed out on light and have all the exotics your could ever want there truly is nothing you can say you progressed in any form.
Ya sure maybe the dev team thinks its fine, but D2 just doesnt offer anything to keep me playing atm. Im max level and aside from my extremely large collection of maxed light gear. I have a maxed light faction load out with perfectly tuned mods aside from the faction secondary i just lost out on (for a whole month. which im still on the fence if i come back). Hell even my whole clan has gone inactive and im the last admin watching over it and i just dont wanna play because faction rallies are designed so poorly for loyalist players.
You guys gotta fix this by changing faction rallies to always apply the winning faction's discount to their weapon for all participants AND allowing the purchase of any other factions weapons for 80k (or the 50k) you create a better environment for all players and create something for all players to play for every rally regardless if they win or lose.
Making this a public event into a Highlander archetype is a turn off, straight up. Ask anyone to play again with you with this question "Do you wanna go and play X for some Event loot? If we lose we get nothing we would want for over a month though...". The answer is always gonna be no. Who would? And to be honest If i cant even trick out my guardian in my factions gear whats the point in playing this game? 2018 is shaping up to be a great year for new games 2 of which come out this month and Monster hunter worlds is out in 3 days. (As im proof reading I honestly cant think of any reason to continue playing destiny 2 until faction rally next month and just not log in til then. I have over 5 sets of armor maxed with mods and over 9 maxed weapons for every slot. I have no reason to play)
By being such an anti-customer platform Destiny 2 is honestly just gunning to fail its long term goals just because its [b][u]uninhabitable[/u][/b]. I worked hard in my off time for something. I should at least be able to get the thing if im prepared to pay a greater toll for it with in game currency. At least im in the game playing to insure i get the event items im looking for. Without a change like this i literally have no reason to play and I should just join the cruise control majority of players like in my clan any majority of your fan base.
I honestly dont know how you guys are going to save your brands at this point. Ive been through this same things with D1 and know how this is gonna work and this is my last straw really and the more i write the more i realized im just done. Im gonna go enjoy fully furnished and featured games that had a development cycle. Not this; period. Fix all aspects of this game that are anti-customer please your public image is at stake and honestly as we saw in D1 & D2 STOP SCRAPPING EVERYTHING 1.5 YEARS BEFORE LAUNCH JUST DELAY IT A YEAR PLEASE!!
-
It needs regulars to survive yet its built for casuals. The loot system is boring as hell and unoriginal. Bungie needs to look at WoW and the old SWG to see what regulars want loot wise.
-
ABackSeatDriverHuman Popcicle - old
I think Bungie is trying to hard to cater to the casuals with this game. So much so that they have totally forgotten what a RPG is and why their fun to play. It's the idea of creating a character and playing the game knowing that eventually my character will go beyond its normal power level and will be able to take on the dreaded raid and other end game activities with confidence. That's how I like my RPGs, become a force to be reckoned with and then test your character/skills in the hardest, most brutal game modes. D2 feels like a I'm playing with a tricycle that has training wheels on while wearing a padded foam suit. Bungie, please go nuts with the weapons and gear and use your mod system to give us more meaningful perks to customize our items to our specifications. Then up the difficulty on everything starting at heroic on up. Just get brutal with us so that our powerful gear can be tested and that the rewards will be just that much sweeter. -
Need an 'All of the above' option...
-
You needed an "All Of The Above" choice.
-
1 ReplyHonestly I just miss the person who sold the Shaders and emblems for glimmer in the tower, Am I the only one who misses that?
-
Partially point 3. The real problem is that Bungie is at-war with itself...and at war with the game that they actually made. I used to refer to Destiny 1 as the "Accidental MMO." I said that because I believe when Bungie set out to make Destiny they envisioned it as this game that was primiarly a shooter, with just enough MMO and RPG elements to give PVE added replayability. Everything about how the vanilla game and its DLCs were set up, implied that this was how they saw the game. Only that wasn't the game they made....and shooter gamers weren't the player base that embraced the game. The game they actually made is this unique blend of MMO, RPG, and FPS that playes like a loot-based RPG. That people choose to grind away at like an MMO. So while you did have some shooter gamers who fell in love with the PVP...the PVE side of the game was powerfully embraced by RPG gamers. Which left Bungie with no idea what to do. Its like a dad who was a famous professional althlete...who has a son who is this child prodigy musician. It leaves the dad with two choices. Either try push your own agenda, and try to turn the kid into an athlete like you were (which, sadly, many parents will do)....or put your own agenda aside, embrace that you've been given something unexpected and wonderful...and figure out how to help the kid develop his or her gifts. (I've met parents like these...and they are wonderful.) The problem is----because of leadership issues----Bungie has been split. There is a faction (for whom Chris Barrett and I believe Luke Smith are the public faces for) who has done the latter. They accept that Destiny is an RPG first, and shooter second. They ended up winning control over how Destiny 1 evolved after its rocky launch...and why it evolved into a pretty satisfying loot-based RPG by the end of Y3. [b]But it was a shooter game that shooter fans were unhappy with in PVP. [/b] Even though they continued to play PVP...they complained about its lack of balance endlessly and bitterly. Which imo, gave the OTHER faction within Bungie the leverage they needed to get control of the development of Destiny 2. That other faction (for whom Jon Weisznewski has become the public face) sees Destiny as primarily a shooter....and saw Destiny 2 as an opportunity to make the game that Bungie actually (probably) intended to make. A game that is first and foremost a shooter...but with a thin coating of RPG elements to make PVE more relevant and playable. (This is where your point 3 comes in) The problem with letting this faction get control....is that they wound up making a game that only met the needs of a small (buf vocal) minority of the first games player base. ...and the majority of the first game's players are naturally upset over what they feel was a gigantic bait-and-switch. They were expecting an evolution of the loot-based RPG. And they got handed a game that was re-branded as a competitive shooter. IOW, they felt like I do when I bite into a sandwich expecting chicken salad (love it)....and find out that its tuna salad instead (yeech).
-
TLDR also the people imo.
-
A lack of variations in gear. Balancing the game too hard around PvP. No strike-exclusive loot. PvE being dulled because you spend most of it just pecking things with two primary weapons. A poor reward system that doesn't make loot exciting to find...
-
They need to listen to us. 343 is a perfect example of a company that doesn't listen. When they took over halo they said we didn't have a say in what happened to the game. Look what happened. Halo 4 barley made it past and halo 5 failed completely