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originally posted in: Next DLC- Why not some new enemies?
1/15/2018 10:39:23 PM
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I remember when they introduced new enemies we got the taken and splicers. So new and refreshing lemme tell you. I would rather them keep iterating on what exists. Doing that will do way more than another shallow group of mooks that do the same things as the others. Which by the way causes them to lose whatever unique character their look would suggest. Fallen need to have more scavenged weapons/machines, and do more spider things. [spoiler]How do the fallen not have a mannable turret? How do they not think to crawl around on the walls while fighting? [/spoiler] Hive need to be doing more magic demonic sacrificing crap. [spoiler]Acolytes can form summoning circles to summon any sort of thing by chance. Wizards, knights of all sorts, ogres, all of it. Also bring back those wizards that summon the green thing on the floor, and the acolytes that get the eye laser.[/spoiler] Vex need to be doing more calculated robot things. [spoiler]Things like collectively teleporting next to you and meleeing at once. Oh and containment bubbles, that should just be an attack for hydras or something.[/spoiler] Cabal need some more strategic militaristic things going for them. [spoiler]Give them a mortar enemy that can hide behind the shield guys or something.[/spoiler] Taken need to do more darkness stuff and less copy paste from where they come from. [spoiler]At the very least take some notes from Metroid Prime 2, the darkness monsters in that try to corrupt you, turn into goop puddles and other crap.[/spoiler] SIVA needs to be its own thing and not color swaps of fallen. [spoiler]Like the SIVA cloud, why we don't have that to fight or something I don't know.[/spoiler] A good deal of it is behavioral things for the AI, but I think I made the point. Just update what we got, there's a lot they can do with that alone.
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