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originally posted in: Next DLC- Why not some new enemies?
1/15/2018 9:43:58 PM
4
I feel like even if they did this it'd only feel too familiar. Most of the races sorta feel the same anyway. You have your small nuisance enemy for each race: Thrall, Shank, Harpy, Dog. Your typical grunt or foot soldier: Dreg, Acolyte, Goblin, and whatever the normal Cabal are called. Legionaires? I think? Your specialty guys: Vandals, Psions, Hobgoblins, Wizards etc. These come in Melee versions, Spellcaster types, Snipers etc. Your Tank/Commander class: Captains, Knights, Minotaurs, Centurions. These also are different, with melee or ranged base variants. Then maybe your big baddie; Colossus, Ogre, I guess the Servitors count, Hydra, etc. The races are [i]technically[/i] all different and have their own style (an Ogre as opposed to a hydra), but they all follow the same type of Hierarchy. A new race would just do the same thing. Nuisance enemy, Footsoldier, Specialty enemy, Tank/Commander, Big Boy, then Named bosses, which we all know are just larger bullet sponges of the smaller types. When I first played Destiny, I thought they would do be specific mission types that would help to give each race their own identity. The Hive Seeders for example. Be cool to see a hive seeder slam into the EDZ and then starts this intricate step by step mission where you have to stop the seeder from penetrating the ground. Gotta take out the acolytes to get the thrall to stop organizing into hordes. Then kill the knights that are commanding the Acolytes. Then destroy the Wizard/Ogres etc to breach the Seeder and set explosives at its core to destroy it. Same with stopping a Fallen patrol from raiding an old missile Silo and building something like another siege machine, old scavengers they are. Same with shutting down Vex warp gates to stop their grip on this time period, by destroying a series of gatelords, then warping into a time period to destroy the mind responsible for that line of code, that line of enemies. You could weave as Much story into this as you wanted. Have key bosses with their own personalities, like a Fallen Captain that's trying to build a war Machine on Earth, maybe his name is Vixsus, and each time you foil one of his "Tech Raids", draws you closer to pinning down the location of his ketch. Once you do? It unlocks the strike to go and battle him. And each foiled Tech Raid yields specific rewards, like some armor set his guys were building, or a launcher that shoots bouncing betties that bust into scrap fragmentation. Beating all this rewards an emblem saying you did it, an emote that is a taunt Vixsus and his crew used.... Wait. Why the fxck am I suggesting this? Like It's gonna happen. Nevermind. Point is new enemy races would just be a different alien to shoot in the face. Because they ain't gonna flesh out their story or make them memorable in any way. Just "here's a different looking alien that could have been epic. Shoot it."
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