Thrall, Vex, taken, Cabal, bosses, etc. are all old news and boring. We have been seeing them from D1 onward. The only difference is new planets and maps. New enemies with new planets would be a nice change.
[spoiler]Moderator edit: This thread has been moved to #Feedback forum so that other Destiny players can weigh in. See [url=https://www.bungie.net/en/Forum/Post/139533839/0/0]Cozmo's thread[/url] for more information about the #Feedback tag and its uses.
Feel free to private message the moderator who moved your post, link to topic for further clarification about why this topic was moved.[/spoiler]
English
#feedback
-
3 RepliesNew enemies would have to make sense in the lore, too. The established enemies make sense because they each have their own goals in mind when fighting us. So Bungie would need to think of a backstory, and establish why the new enemies are here, what they want, etc. Maybe the Traveler's huge blast of light at the end of the game attracted ambitious aliens from a distant world, so they set off to find out where the source came from (maybe we'll see this from those pyramid-like ships we saw at the end cutscene). Maybe they need the energy for something, and now they'll have a target. Anyway, I agree though, some of the enemies we have are stale (but I wish some could be expanded more). I do not agree with the idea of, "Oh, I don't care about story, I just want something to shoot." It drives me nuts when a game does that.