There are undeniably good things in D2, just as there are bad things. All he's saying is that we want them to take some of the GOOD foundational blocks and do more of them, while we do LESS of the bad things.
We all agree the current sandbox is monotonous and boring. Nobody would argue that the COLLECTIVE changes to movement speed, ability damage, ability charge rate and weapon TTK is working right now. However, just playing with these 4 variables alone without overhauling the weapon system, the class system, etc. can go a long way to improving the experience, without re-architecting the game experience.
100% agree about lack of incentives and motivation, and trust me this one is something the team 100% knows. All you have to do is look at the most basic engagement metrics with 'endgame' activities to know that people aren't motivated by the system a designed.
If you're looking for a fun project, recommend reading up on the game Diablo 3. At launch, it faced many of the problems we face with D2 now, and a ton of the community called for a reversion to Diablo 2. What they ended up doing is EVOLVING D3 using the tools they built to meet the needs of the players that the original sandbox was failing to do.
Now, it's regarded as a highly succesful ARPG with tons of endgame replayability
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