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originally posted in: Saving Destiny 2
1/9/2018 8:15:01 PM
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Yeah, if they would embrace the RPG aspects, this game could really take on an identity. Also, is it just me, or does it seem like the industry is just clamoring for a good FPS/MMO/RPG?
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  • They'd have to give up on their competitive PVP aspects of the game in order to fully embrace the MMO/RPG elements of the game unfortunately. Unless Jon Wisniewski and the current sandbox team are let go, I don't see that happening. Though I fully agree, I'd love to see MORE RPG elements implemented into the game, not less. And for them to take a Rock/Paper/Scissors balancing approach to PVP - or throw balance out the window since PVP should just be a test of gear anyways. [quote]Also, is it just me, or does it seem like the industry is just clamoring for a good FPS/MMO/RPG?[/quote] Hoping Borderlands 3 or Anthem can do it right, but I won't get hyped up anymore. Bungie had the magic formula with this game, with Y1 being a decent foundation they could have expanded and built upon. And they destroyed it all in the name of PVP. I think part of Destiny's issues is that Bungie never defined it, and it allowed its player base to define it, and the player base sought to define it in the terms each player wanted to define it as, and not in terms of what it could be defined as as a whole. And this lack of identity has harmed the game in its DEVELOPMENTAL process because everyone inside Bungie was also fighting for the heart/soul of Destiny. And Jon Wisniewski won, which is why D2 is how it is - nothing but a PVP-oriented FPS game of which there are 100's on the market, and Destiny is no longer special because of changes made precisely to balance PVP.

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